*********** Changelog *********** 1.9R5 - AI can drive over the bridge to Botana now 1.9R4 - finally added normal map for increased terrain detail - fixed panelak buildings - changed SBP HQ logo to the latest 2022 variant - altered some vegetation - replaced one rock with new textures - airport fixes - crane moved from Beratna to Biaboj 1.9R3 - substantial visual upgrade - repaved the runways (tnx Bludclot & HorribleGoat for all the support) - realistic runway markings - helipads renamed as they were interfering with other mods - Beratna armybase can now accept cargo and has docks for larger ships (Project RACS request) - rock skala3_3 fix so orange A1 Cup rocks are not displayed anymore instead of them - bush b_craet fix so autumn A1 Cup bushes are not displayed anymore instead of them - improved road pathing and graphics fixes - various small bugfixes - fixed incorrect builindgs heights - fixed runway lights and rock formations near airport in Botana 1.8 - completely brand new Dolsko region (rich oil reserves found) - added north_fapovo.paa and south_fapovo.paa to ibr\fapovo_c\flags\ folder for separated countries (North is under RACS control, South is dictator-run) 1.75 - satellite texture improvements - bugfixes with roads, misplaced trees and rocks - improved vegetation - completely remade Isle of Noel - a lot of smaller fixes 1.7 - massive improvements of several areas - improved training facility on central West island - new highland settlements in remote East region, two new bridges - new big town Baratna on East Coast with military/PMC base - two prison facilities - Botana has sea access now 1.6 - deepened the river to reach the Lake Hlubosto with the boat - additional tweaks to the water colour - added villages North of Kruger: Jagobor, Gralin, Suzevac and Vinkov - small castle ruins just N of Gralin - villa up in the mountains with helipad - added touristic isle of Nebo Proboj - added creepy cemetery - bridge fixes - other minor fixes 1.55 - completely re-modified Jabovo region - added: Isla Noel & Isla Tera - bugfixes 1.5 - new water colour and transparency - a lot of new vegetation and rock formations (especially North-East) - Isla Zora implemented new updates, new research centers, improved farms - new camp locations on several NE and E hills - tree branch removed from a Zora road that caused AI loosing tyres - several tweaks 1.4 - new sector: Isla Zora - replaced problematic bridge - various fixes 1.3 - fixed: correct runway numbers - deepened the river crossing south of Zelina - fixed LVL3 Lab height due to bugged AI - water colors tweaked - road slope fix south of Biaboj - steep mountains fixed in the desert - several compounds added (such as Storage Facilities) - skeleton removed from the shallow grave, added a few more shallow graves for random placement (for CoOp Op. Sinister Moth) - runway lights fixed: Ivanograd, Jabovo helipad, MOB Mermaid, Botana - steep mountains re-done near Sossana - new names on the map (such as lakes, labs) 1.2 - visual upgrade and new lighting - additional satellite and texture improvements - border crossing shed has correct texture now - bases and guard outposts - town improvements (added factories, enterable buildings etc.) - added border between Botana and Fapovo with old destroyed town that got overgrown - improved lake areas and some mountain ranges - couple of fixes reported by players 1.1 - roads completely redone (by SBP Team) - many new details added (by SBP Team) - added airport configs for AI/ILS autopilots - hospital and many new houses added to Biaboj - bugfixes 1.0 - Botana and some other towns updated - added details 1.0beta5 - upgraded towns - better parts with satellite image - better vegetation 1.0beta4 - Botana keypoint added - added Fapovo Federal Republic flag to use in-game: ibr\fapovo_c\flags\fapovo.paa - fixed bugged grass ground texture - replaced tent at C25 Emergency Camp with open one - improved vegetation 1.0beta3 - added correct changelog.txt and readme files - fixed: duplicated vegetation - improved: satellite map quality - fixed cannot open object ca\misc_fix\str\a_office01.p3d - fixed: chernarus bug with satellite out data missing - improved: runways are now longer in order to accomodate larger planes - fixed: removed Lingor dependency of hotel and dead tree objects - replaced building ruins with new Epoch ones from Livonia - added: makeshift landing strip in the desert or long shooting range (whatever you like more) - improved coast and sand textures - improved: island Laura on South-East - replaced ruins with correct castle ruins and road leading to it (wooden bridge) - added: C25 Emergency Camp with helipad near flooded village (relief effort) - enlarged city: Botana (50% done) - replaced: new terrain W of Sossana with a small town Kruger (50%) 1.0beta2 - internal test version, smaller fixes 1.0beta Initial release with couple of issues but nothing major: - wrong runway numbers - ILS not working for AI - couple of unfinished mountains and wrong textures