Changelog ========= 3.9 - massive improvement of lighting and satellite image of the map - fixed incorrect runway numbers - version number matches other island releases with similiar lighting overhaul - various smaller fixes 1.9 - three new sectors to explore, more room to hide the armor & rebel training camps ;) - Rickwood sector on Northwest (3 towns, connected by bridges near Pepinal and Sakovo) - new central river with town of Belluco - new village or Roselock on North with spacious rural area - Northeast of Roselock you can find Fake Town, constructed by military for training purposes - Mt. Rooker has a new hotel complex on top - alternative scenario as islands of Rickwood & Vandella declare independence from Abramia - fixed scope RPT errors for panelak buildings - bridges are destructible now - added ILS for Prato island runway - massive overhaul of vegetation, added details - additional terrain smoothing and optimization - several tweaks and improvements 1.8 - whole new sector added North-East: Island Serval - new towns: Serval and Skelter - improved satellite image - added missing Beltraz town mapmarker - added flag texture (ibr\abramia\flags\flag_abramia_co.paa) - various bugfixes 1.7 - fixed object positions that got borked up in 1.66 - improved graphics: satellite texture, middle texture and clutter - removed default 5 percent fog setting, use Zeus advanced fog that is based on proper height - smaller object placement fixes 1.66 - fixed skies & lighting that got wrecked with release of official patch 1.60+ - replaced a texture that BIS removed in 1.60 (for one of the winter trees) 1.3 - beach and terrain improvements - clutter is now working and is compatible with all other islands - added snowman on Mt. Rooker ;) - added snow clutter (small bumps and snow covered rocks) - improved distance middle texture - improved satellite image of Isla Blanco - runway in Yolandi is now properly lit during night-time - removed snow spots in wierd places - various smaller fixes 1.22 - corrected heights of floating A_Office01 buildings 1.21 - hotfix: removed some temporarily placed buildings *oops* 1.2 - fixed floating a_office01 buildings - replaced broken panelak buildings from CUP with new ones - clutter (grass) is visible again - removed several very small trees in the central region (TacticalBonsai-bug, tnx zigomarvin) - removed vegetation from roads near Albertin and Beltraz - added town signs to Island of Vandella settlements - added town sign for Vucoyeb village - new island Blanco with a village and a Mental Asylum on a cliff rock 1.1 - added quite big Island of Vandella into southeast sector - removed storage house from a garage in the center of Yolandi - moved location of Abramia in RL area between Northern Scotland and Norway - several bugfixes 1.0 - fixed concrete area at Prato airbase - added new asphalt texture - altered heights near Camp Fisher - fixed gas stations - massive improvement of Yolandi, Focha, Rybak and Sakovo - added ports to all 4 major towns (Yolandi, Rybak, Sakovo, Focha) - additional terrain height fixes - AI can cross Yolandi bridge now - street lamps added - tweaked warehouse in Lower Dion - added 4 depots (science labs) at various Southern positions - added small settlements East of Yolandi - improved satellite & mask images - added open churches - added sawmill to Pepinal Known issues: - ILS/AI are still not set for airports - Vandella town signs are not made yet ;) 0.93 - first semi-public test version intended for Tourists on Abramia Coop event - many fixes - increased terrain fidelity, mostly in Vukoyeb region - added spots for bases and depots - seaside town of Rybak now almost fully operational, but port is under re-construction for 0.9x update - etc.