Changelog ========= 3.9.6 - fixed: Lingor Apex Mirasol tower object removed (no permission to use that object retextured, wtf?) - code fix by Sparfell that removed a conflicting issue between Lingor and Livonia reported by thePier on CUP discord (tnx mates!) - obfuscation of files removed 3.9.5 - fixed: grass and rest of clutter not showing up - fixed: 28 objects removed that were causing diagnostic errors and possible CTDs/slowdowns - removed large boulder from the street of Calixo - improved vegetation in several areas - removed vegetation on road Benio-Regina Tributa - extended Benio runway for 50 meters or so - Maruko reconstructed several buildings and a new TV Station - substantial upgrade of New Benio, town allegedly got developed with drug money from Benio Cartel - new small seaside resort W of Benio: Villa Flora - various smaller fixes (roads, vegetation, etc.) 3.9.3 - improved the underground complex for mission makers - improved shoreline satellite graphics - improvements to the mask and grassy areas - various smaller fixes (roads, vegetation, etc.) 3.9.2 - fixed: new signatures based on V2 instead of dev-branch V3 (to avoid stable dedicated server problems) - added: village of Gritto - added: Isla Avalon has now a bridge connection to mainland as villagers almost rebelled a month ago - fixed: airport of Mirasol has now a correct repainted airport tower - fixed: various smaller fixes such as vegetation road removal 3.9.1 - improved satellite map details - improved vegetation (old dark trees/bushes replaced with Apex counterparts) - improved grass and jungle clutter - fixed: vegetation removed from the road section up on North - fixed: river area up on NW - fixed: easier entrance to the underground bunker - added: couple of new detailed areas - fixed: grass removed from water in some parts of the map - added: excavation site - added: helipads near research labs - added: some river settlements have new docks 3.9 - finally: all new Apex vegetation! (DLC is not required) - massive improvement of lighting and satellite image of the map - new huge sectors to explore with lot of details - new town Mirasol on NW with a new unpaved runway - burned down villages: Jodido and unnamed one - added scrapyard - large sector is now GAL training facility with two mock villages - 3 new research bases for sci-fi scenarios (Deidre, Scarlett, *censored*) - one research base is abandoned and long forgotten - added bio storage facility Marika - added couple of invisible roads (for AI pathing) - added iron gates by poolpunk (thank you!) - added bunker objects by Sahbazz (thank you!) - fixed incorrect runway numbers at FOB Eddie (greetz to the legend: wld427!) - various smaller fixes, too many to mention here 3.82 - fixed several displaced road pieces - removed some underwater stuff not supposed to be there - fixed heights and missing ending road piece NW of Calamar - additional terrain smoothing - mirrored all fixes to Dingor Island 3.81 - substantial terrain smoothing & various improvements - removed CUP CWA dependency (buildings error popup) - built four new bridges, rivers are now inter-connected (great for boat patrols) - rebuilt the central river area, new remote settlement on an isle - fixed long bridges so vehicles don't sink into the asphalt - added: Dingor - alternative desert version map! - fixed rally path (increased visibility) - added more docks to settlements - enabled dust effects for vehicles and units - replaced wrong in/out signs for town of Vidora 3.8 - fixed runway numbers at Aeropuerto Sargento (near Calamar) - smoothed out terrain - improved satellite texture - fixed displaced road pieces at several places - added three flag texture locations to readme file - removed submerged camp from Medlina - added Municipal office to Calamar - moved start date to non full-moon day/night - replaced several palm tree types with new ones (tnx CypeRevenge & Ben Rampling) - several smaller fixes 3.66 - fixed skies & lighting that got wrecked with release of official patch 1.60+ - improved beach areas - fixed dying on start bug in 3DEN - fixed missing pbo error in main menu upon loading a mission - added small village of Matacan - included new jungle sounds - several smaller fixes 3.0beta - test version for stability report - replaced hardened hangars with tent hangars from A3 due to shadow bug & class=house issue - intensive improvement of terrain (substantial removal of sharp edges) - smaller bug fixes Arma2 Releases below: ===================== 1.5 - numerous changes, extra 200+ hours put in! - redesigned NW part of the map, added riverlines and two new towns (Gatoro, Zanjeer) - added new jungle island Bantanam on East (on request) - recommended for Unsung/VTE mod experience! - very short airstrip on Bantanam, only for most experienced pilots - roadworkers smoothed out main roads near Maruko - forest changes, added detail - factory height fix in Benio, etc. 1.4 - V2 signatures for all island files - rebuilt and upgraded two research bases up on North - a lot of terrain steep slopes fixed (tnx to J-Guid) - latest brg_africa package included with new working lingor 1.338 key (v2) - fixed path near airport terminal fountains - docks & crane Maruko height fix (tnx short_German) - further improvement to satellite image, especially with hills - removal of road vegetation Corazon SW (tnx themaster303) - removal of road vegetation near Racetrack (tnx Ei8ght) - fence post in the guard house removed (tnx short_German). - dirtroad 059040 plants removed (tnx short_German). - fixed entry to Rent-A-JG2 hangar - smoother terrain near hangar and south end of Sargento runway - flattened terrain a bit near 049023 - fixed some rough edges around Mt. Toris - a bit of smoothing in Plantiera S beach area - improved E coastal region near Maruko and its beach on NE - smoothening of Fernando castle hill - fixed racing track, removed vegetation, put gravel to parking place - cut down grass around bank parking places - smoothed south end of Pista runway - fixed bank RPT error, changedarmor value - fixed hangar object (can be opened/closed) - made NW passage compatible for AI - Calamar skyscraper neighbourhood fixes - northern bridge to Dressen fixed for AI - compound 060017 grass removal / road smoothing - fixed placement for gas station near Vidora (tnx RP-mods) - added a new gas station in Tucos and at Motodrom (tnx RP-mods) - enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods) - enlarged entrance to factory in SE part of Villon (tnx RP-mods) - fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax) - moved landing assist lights not to obstruct AI using road anymore (tnx Flax) - removed bush from the road south above Puntella Resort (tnx Flax) - fixed asphalt at entrance & parking Villa Florencia - small pond stays on road to oil rigs, not a bug - added two parking lots for Hotel Calamar - grass fixes Motodrom Rapido - added new street lamps - removed cranes from an obsolete shipyard near Victorin - added a street access to Villa Luna - added a small asphalt section to a factory in SE Maruko - added two concrete blocks to W Maruko residental areas 1.337 - added crocodilles (use Civilian unit placement or F7 Module) - three jetski rental facilities - added roadsigns for 17 biggest towns - added 50 MSO points for bases, bunkers etc. - added final brg_africa v1.24 (V2 signature and antiaris tree texture fix) - removed outside terrain - removed plants on the road at two locations - huge upgrade of City Calamar - new town of Bilbado (suburbs of Calamar) - new Melana Resort - new Rock Cafe near Calamar (local rumor: guys drive cars off the cliff and then eject with a parachute) - water color doesnt transfer to other islands anymore (tnx Prowler) - river bank improvements, smoother terrain, added rocks - flattening of terrain, new mountain rocks - new ground textures - new plantation near Calapedro river-crossing - redesigned Maruko: more space in the Center with couple of new suburbs built - rebuilt town of Corazon - added a seaplane parking to Corazon (tnx Gnat) - upgraded airport lights at Maruko Aeropuerto Internacional - upgraded rebel airport at Calamar with revetments and new border fence - new asphalt and drawn full lines (no overtaking) on heavy bends to prevent accidents - new details: roadsigns, improved bars, garbage containers - added speed limit signs (30, 50 and 80) - smoothed out roads - added dumpyard - tweaked one of riddle locations - new town of San Arulco in NW central region with three districts: Distrito Turistico, Zona Residencial & Centro Esencia. - new Dressen region on SW, two new islands - new Benio region near Pista W runway (runway now has a purpose) - upgraded RACS FOB Eddie on NW part of island near Fernando, new facilities and new entrance - upgraded Checkpoint West with new army base - added Adrenalina 4x4 park (three racing tracks: one asphalt, two dirt) - added a com-tower with guardhouse on SE island - upgraded Maruko airport terminal and a new civilian entrance and parking - upgraded road checkpoints Oeste & Sur, added fences to fight drug traffickers - added hardened shelters on two airports (FOB Eddie and Sargentas) - replaced old rocks with Mikebart's HQ ones - 18% FPS increase due to new Mikebart's grass clutter - removed vegetation around Maruko airport paths - added fence to the crowdstands at airport - changed water color - several bugfixes, removed plants off roads 1.3 - improvements to the new Plantiera sector - optimizations, smaller bugfixes, improved terrain mask 1.2 - built a river passage Vidora - Mairango - project Malargo complete, two huge bridges to connect Maruko to Mariana isle - incorporated new African Foliage 1.24t2 by Berghoff (AI now doesn't have any advantage over human players) - brand new satellite image - new huge lowland sector Plantiera on Southeast - new towns & villages in sector Plantiera - added boat docks N of Maruko Airport - added a mod logo - added bridge & road objects to lingor_objects.pbo - rebased the island to Chernarus config - fixed road at grid 066021 (near mine) - northern Sea is deeper now so Nimitz can park closer to the shore - lighthouse in Calamar fixed - added a heliport to research lab - improved the Aguado river pass 1.1 - added new Mariana Island just NE of Maruko - fixed rain and water sounds to be much lower - sounds are now local to Lingor only, not present on other islands - clutter config is now compatible with other islands - fixed final location of the riddle - fixed the island height near Calamar (trees in the water bug) - fixed the icon in the island selector menu (national flag) - fixed bush position clipping through wall in Maruko - fixed some plants near Tucos (tnx Lightspeed_aust) - added GAL, ARL & Venator flags (tnx W0lle for flag texture help) - removed tall grass from a building in Central South part - changed army checkpoint map marker colors to black not to confuse players with objective markers - optimized file sizes - important note(!): this version uses new bisign key files, so make sure you don't have duplicates (*lingor10.bisign) or you won't be able to join signed dedicated servers! Tip: You can delete duplicate bisign keys even when game is running and try rejoining then. 1.0 - first public version - known issues: Pista, Mariana and FOB Eddie runways don't have ILS installed, Sargentas and FOB Eddie runway numbers are still incorrect.