# Changelog Legend + Added - Removed @ Fixed ^ Improved # 0.4.5 ## ADDED IN 0.4.5 + Added partial gripod support for AI units when loadout is edited through Virtual Arsenal + Initial injection of 1990s M113s + AN/PEQ-16 + Standalone RMR sight attachment, inc. forward-mounting versions + Added exhaust smoke generator to USAF vehicles + Added new smoke launchers effects to M1 tanks + Added Trijicon RX01 reflex sight + Camo variants of SR-25 Suppressor + RX01 w/o Filter + Field manual entry on using the A-10A's TVM + Added Xmas gift 1 ## IMPROVED IN 0.4.5 ^ Cargo script is able to attach boats too ^ Forced AH6 & MH6 visibility in virtual garage ^ Improved Leupold MK4+M2010 scope alignment ^ Added displayNameShort to USAF magazines ^ Limited dynamic object drawing to Object Draw Distance ^ Added additional seat to MH-6M to fix issues with LOAD waypoint ^ Tweaked XPS3 Textures ^ Clean-up of M240 sections, UVsets and named properties ^ Added new PhysX to M2 Bradley family vehicles ^ Added interior occluders to M2 Bradley family vehicles ^ Picture in Picture bounding box tech applied to vehicle models. For optimising non-scripted PiP screens ^ Reduced headbanging when driving M113 & M2 Bradley ^ Removing Longbow radar from AH-64D is now handled through Vehicle Customisation menu (classes for the old editor placeable unit can still be spawned, VhC hides radar model and disables active radar sensor) ^ Linked CROWS PiP with current optic mode ^ Added recoil coef to USAF vehicle magazines ^ Improved M113 PhysX configuration ^ Replaced majority of M1911 mags in M1 Abrams inventory, with M9 mags (correct mags for resupplying crew sidearms) ^ Added new sounds for M1 using soundSet technology ^ Readded track driveOnComponent to M1 ^ Improved M109 PhysX ^ Added interior occluders to M113 ^ Added improved PhysX to M109 ^ Added antiwater material to M113 interior ^ Reduced range of vehicles ^ Added new sounds for M1 (kudos to daskal from Steel Beast community) ^ Increased TOW2 time of flight & speed characteristic according to following table - https://fas.org/man/dod-101/sys/land/tow-flight.gif ^ Replaced USMC units' AN/PEQ-15s with AN/PEQ-16s ^ Disabled compatibility of forward-mounting Aimpoint T1s on M14 EBR, M24 and M40A5 where they would float in mid-air ^ Added vanilla FCS to AH64 & AH1Z autocannons ^ Zeus is now able to move vehicles during their engine startup ^ Tweaked M1025 PhysX ^ Adjusted Raven backpack mass ^ Improved FMTV PhysX configuration ^ Improved MZRZ4 PhysX configuration - final fix for suspension anims ^ Improved PhysX configuration of HEMMT, M1117 & Caiman ^ Adjusted fuel range of USAF vehicles ^ Tweaked ai firemodes settings ^ Adjusted Hellfire & Maverick speed ^ Adjusted aiDispersionCoefs for tanks ^ Updated IOTV vests ^ Exhaust smoke generator now consumes some fuel ^ Reduced recoil for M109A6 ^ Adjusted Mk82 & Cluster bombs values so AI should use it more frequently ^ SOCOM FMTVs now have proper sound attenuation setting for open-top vehicles ^ Improved smoke dischargers for M1084A1R SOV ^ SR-25 rail covers were not retexturable ^ Adjusted sensor parameters on AGM-65F (Anti-Ship, IR Maverick): Lowered max target speed, raised max locking range ^ Added extra pip view distance options ^ US MERDC textures ^ Added gauges anims to Caiman ^ Added new driver anim to Caiman ^ Improved FMTV driver animation, mirror shape, gagues (animations/visuals) & shadows ^ Rescaled TOW missiles to correct size ^ Animated TOW-2/2A standoff probe extension ^ Added pedal anims to A10A ^ Tweaked A10A Center of Mass ^ Updated MK19 config and fix packing error ^ Tweaked 3rd person camera for tanks ^ Added TOW missile fly sound ^ Added rear-view mirrors to A-10A cockpit ## FIXED IN 0.4.5 @ Fixed MBAV Grenadier vest hitpoints inheritance @ Fixed Duke hint being visible for everyone in MP @ Fixed Caiman & FMTV 3rd person camera @ Fixed FMTV missing gunner proxies in fire geometry @ Fixed NT4 shadows @ `Heli_light_03_base_F` missing hitpoints error @ Fixed Doomsday mags ammo count @ `rhsusf_mrzr4_w_mud` missing textures error @ SU-230/PVS (CX5395) version of SpecterDR, was not displaying the correct reticle in 2D optics @ Some vehicles had missing author strings when running USAF standalone @ Only one mirror was functioning in FMTV gunner's view @ Some missing geo in 90s M113 @ PiP view on FMTVs' passenger side mirrors, were inverted @ Editor option to fold MRZR roll cage, was not functioning @ Fixed Mark V SOC Zeus hint @ Unarmed M113 view gunner LOD missing selection names: animation to hide IFF panels did not work, and cupola was always showing desert camo @ Fixed duplicate turret hitpoints .rpt spam for some of the vehicles @ IFF panels on M2A3 Bradley variants would shrink when using the "Hide IFF Panel" animation @ Minor M109 alpha sorting bug when viewing antennas through the wire mesh on the turret bustle @ Fixed MELB camera twitching when switching to ground lock @ AH-64 & AH-1z were missing gunBeg/End memory points definition @ Fixed mMaxDroop typo in PhysX configs of many USAF vehicles @ Fixed MZRZ sound configuration @ Fixed AI in A10A didn't want to use GAU-8 on ground targets @ Fixed damage in AFM from rolling on the ground on UH-60 & CH-47 @ M977A4 (Repair) cabin SVC lights displaced @ ACU uniform insignia alpha sorting @ AH-1Z/UH-1Y Changed maximum and minimum anti-torque rotor pitch T0003819 @ UH-60M slightly changed SAS gsins. @ Fixed ALQ-131 z fighting from pilot LOD @ Fixed GAU-8 devbranch errors @ Fixed mod logos ## REMOVED IN 0.4.5 - Redundant animation to hide AIM-9s on AH-64D, no longer shows in Vehicle Customisation (was made obsolete by Dynamic Loadouts) - Removed US tropical verdant variants # 0.4.4 ## ADDED IN 0.4.4 + Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off + Adds M1084 Special Operations Vehicle + Eden editor attribute for M1085 CBPS and M1078 CP Box deployment + Italian strings by AtixNeon ## IMPROVED IN 0.4.4 ^ Improved Glock 17 diffuse textures ^ Added showAsCargo params to UH-1 & 60 ^ Increased M1117 wheels protection ^ Some more tweaks to A10A TVM script ^ Tweaked UH-1Y & UH-60M hitpoints ^ Added manual control to laser guided Hellfires as interim solution to locking issues ^ Tweaked sensors range further ^ Tweaked CH-53 sensors and display range ^ Gave AGM-56B 3500m range back ^ Tweaked UH-1Y firegeometry & hitpoints ^ Adjusted M1 coax FCS calculations ^ Removed manual guidance from Longbow Hellfire ^ Added manual guidance to DAGR ^ Cleaned out redundant animation options from M1085 CBPS and M1078A1R M1084A1R SOVs in Virtual Garage ^ Adjusted A10A hitpoints ^ Reduced flickering of gauges in driver's view of SOV FMTVs ^ Adjusted M249 weapon masses, based on their visual configuration (fitted rails, bipod etc.) ^ Cleaned out several redundant UV sets in M249+VFG models ^ Adjusted A10A hitpoints ## FIXED IN 0.4.4 @ Fixed LT660 holo collimator effect @ Typo in `RHS_MELB_AH6M_H` classname @ Fixes textures for SOV FMTV and adds new areas for upcoming SOV model @ Fixed A10A TVM not shutting down after firing all Mavericks @ Fixed engine startup script @ Fixed Littlebird gravity boxes collision @ Fixed M113 missing right click zoom for driver @ Fixed M622 6rnd smoke grenade mass @ Fixed A10A RWR not showing detected threats properly @ Removed manual control from some AGM65 missile variants @ Fixed SU-230/PVS (CX5395) not being visible in Arsenal @ Fixed FMTV SOV get in memory points @ Fixed M113 driver KIA anims @ Fixed rogue IFF proxy in of the m113a3 w/ m240 LODs @ Fixed typo in UH60 door eden attribute @ SOV texture fixes @ Fixed SOV textures @ UH-60M adjusted curve of lateral cyclic controls. @ UH-60 Fixed linearization of lateral cyclic in last update. @ UH-60 Changed controls mixing and roll damper SAS gain. @ Removed M113 hatch movement from unarmed variant (didn't find way to somehow give control over rotation) - close T2297 @ M1078A1R SOV speedometer movement was backwards @ UH-60 Tweaked longitudinal cyclic ranges. @ UH-60 Tweaked mixing values. @ Fixed parts of M153 CROWS glass not rotating with the rest of the turret ## REMOVED IN 0.4.4 # 0.4.3.1 ## ADDED IN 0.4.3.1 + Extra selection for rank patch and name tape customisation on ACU + Added engine startup delay to A10A + UH-60M Added Pitch Bias Actuator ## IMPROVED IN 0.4.3.1 ^ FMTV fording depth ^ Another tweak to engine startup script to improve it's behaviour in MP ^ Improved auto-trimmer functionality for UH-60M AFM ^ Increased M19 mine hit value ^ US Army RG-33 groups now use the 6*6 models instead of the old outdated (and hidden) 4*4 ^ Tweaked M430 & M433 damage values ^ Extended AGM-114 locking ranges to some degree. Following indications by gatordev that 4km is below average laser Hellfire performance ^ Extended AH-64D radar coverage in line with the changes to its main armament ^ Removed ace_overpressure entries ^ Tweaked Stinger ammo params ^ Tweaked Mk211 particle effects ^ UH-60M improved SAS ^ M242 lock disabled ## FIXED IN 0.4.3.1 @ Corrected UH1 HUD position & tweaked FFAR ammo params @ Fixed IOTV lod issue @ Improved Chinook rotor sound @ FMTV exhaust pfx location @ A10A RWR should no longer detect IR missiles @ UH-60M Slightly tweaked SAS and collective ranges @ Changed UH-60M collective and cyclic ranges @ Changed UH-60M ATRQ ranges @ Fixed AH1Z/AH64 gunner sensors @ "lever ramp" misspelling @ Reduced some the M1 HEAT rounds max lead @ Fixed F-22 texture selection @ Caiman transport capacity was wrong on a couple of variants @ Fixed Stinger inventory restrictions @ Fixed BMG tracers @ Fixed wrong texture name for MRZRs in distant LODs @ ESSS/EWS UH-60s missing from cfgPatches @ Fixed some MAAWS ammo values ## REMOVED IN 0.4.3.1 # 0.4.3 ## ADDED IN 0.4.3 + Dynamic loadouts for combat aircraft (Arma 3 v1.70) + Configured sensors for aircraft and missiles (Arma 3 v1.70) + Script for operating A-10A's TVM targetting from cockpit view, in addition to pilotCamera (movement controls bound to User15-User18 inputs) + New AIM-120D AMRAAM model + New AGM-65 Maverick model, and variants with different sensor types + Cluster bombs (Using Jets DLC Rockeye model in the interim) + Option to disable radio chatter by setting `rhs_vehicleRadioChatter` to 0 per mission or vehicle + Option to disable spall simulation by setting `RHS_SPALL_ENABLED` to false (however, it's recommended to leave this enabled) + Flag proxies for USAF planes and helicopters + Helicopters received Advanced Flight Model + More UH-60 variants: Unarmed, ESSS and EWS wings + DIRCM countermeasures system added to several US helicopters + Customisation option to hide UH-1Y cargo doors + Animated steering controls for tracked vehicles that had driver's interior (Bradley and M113) + IBAS Block 2 sight/FCS for M2A3 Bradley + Caiman MRAPs (M1220 Caiman, M1230 Caiman Plus and M1230A1 Caiman ambulance) + New FMTV truck model (Old M0178 and M1083 trucks replaced. New variants: M1078 tactical shelter and Special Operations Vehicle, M1084 cargo handler, and M1085 deployable shelter) + Olive MRZR textures + User action to fold the MRZR's roll cage + Initial version of Army Combat Uniform + Eagle MBAV body armour + HGU-56/P pilot helmet + New ACVC-H model + Oakley SI ballistic goggles + Shemagh and Shemagh+Goggles + M3 MAAWS + Vector 21-B (only has basic rangefinding capability in this release) + Aimpoint T1 + G33 magnifier + Remade WMX flashlight textures and materials (inc. new black MWX variant) + Camo variants of TiTan suppressor (for M2010) + Camo variants of the HK416 D14.5 + Woodland camo variants of M4A1 PIP's + Woodland camo variants of M552 CCO and AFG weapon attachments + Laser/Light attachment slot for Glock 17 + Proper inventory images for USMC 8-Point Cover and Boonie + M855 5.56mm ball ammunition+magazines + MRZR 4 decals ## IMPROVED IN 0.4.3 ^ Balanced USAF aircraft armor against AFRF counterparts ^ `PreloadAddons` array for better compatiblity in multiplayer ^ `LODDriverTurnedOut` & `LODDriverTurnedIn` parameter configured for USF vehicles ^ Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat ^ `viewDriverInExternal` property configured for USF vehicles ^ Included new `tankTurnForceAngSpd`, `accelAidForceCoef` and `accelAidForceSpd` physX parameters for tracked vehicles (Arma 3 v1.78) ^ Some Multiplayer optimization of FCS code ^ Made default key for RHS FCS lasing, the same as standard Arma 3 'Lase Range' key ^ Tweaked engine startup script ^ Adjusted fuel explosion force ^ Improved SPC vest Shadow LOD geometry to remove artifacts on the left side ^ Cleaned up SPC vest UV sets and names properties ^ MARSOC units handed in their SPC vest in exchange for new MBAVs ^ Made planes compatible with the UI throttle indicator (Arma 3 v1.70) ^ Defined targetSize parameters for attack aircraft (Arma 3 v1.70) ^ Correct lock-on type settings for Stinger and Javelin (Arma 3 v1.70) ^ Improvement to missile visuals - launch effects and animations ^ Reduced acceleration of AIM-9X and AIM-120 to more realistic values ^ AIM-9X changed to BIS model from Jets DLC ^ Air-launched rockets will have some dispersion pattern (Arma 3 1.78) ^ Tweaked lock-on threat detection for attack aircraft ^ Updated C-130's Flight Model with numerous Apex config settings ^ Visual upgrade for A-10A HUD and cockpit textures ^ F-22A's exhaust damage smoke is now tied to proper hitpoints ^ Standardised F-22A's Virtual Garage UI Picture (white silhouette) ^ New sound configuration for F-22A, using Jets DLC effects ^ Adjusted air friction of ejected aircraft canopies ^ UH-60M MEV (ESSS) now uses the more typical, full-size wings with 4 hardpoints ^ Some passengers were clipping in to each other in the UH-60M cargo variants ^ More zeroing steps for vehicle-mounted Mk19 ^ Locality check when spawning M119 spent shells ^ Improved AI support for M252 mortar ^ `usePiP = 2;` parameter configured in M252 mortar ^ Defined `collisionShape` property for static weapon crew animations ^ Changed regular TOW flight profile to flat trajectory ^ Adjusted values of TOW 2B HEAT penetrator ^ Updated Muzzle flashes proxies on USAF vehicles to newer ones ^ Unified physX of M1A1 & M1A2 ^ Improved M1 Abrams damage handling script ^ Corrected the number of smoke grenades launched by M1A1FEP & M1A1HC ^ Increased M240C Coax rate of fire to 950 rpm ^ Renamed 120mm (X)M1069 HE/FRAG ammunition with its new designation: M1147 ^ Removed last round tracers on all non tracer magazines ^ Removed gun barrel from M2 Bradley's physX LOD to reduce risk of erratic collision behaviour ^ Increased armour of M2 Bradley driver hatch ^ Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu ^ Displayname of 30rnd M855A1 magazine was made consistant with other 5.56mm magazines ^ Aspect ratio of inventory/Arsenal icon images for pistols, were made consistent ^ Laser/light slot for Glock, made compatible with new Joint Rails pistol accessory slot ^ Inventory images for various weapon accessories ^ Better Rotex 5.56mm suppressor visuals and some optimisation of model data ^ Adjusted length of Mk11 rifle suppressor ^ Improved Omega9K pistol suppressor's _co texture ^ Reduced environment reflection on lenses of some some optic attachments ^ M32 grenade launcher now has full support for side/pointer slot attachments ^ Increased muzzle velocity of MP7 ammunition ^ Improved responsiveness of accessories scripts ^ Remade Lerca rangefinder optics at higher resolution ^ Improved MRZR textures and physX ^ Improved accuracy of RG-33L speedometer ^ Animated M1025 temperature gauges ^ Added buoyancy property to M1025 models ^ Casing of displaynames for M1117 user action ^ Updated DUKE TFAR jamming script with `tf_receivingDistanceMultiplicator` and `tf_transmittingDistanceMultiplicator` variables ^ Reduced vertical stretching of insignia on Army Combat Shirt ^ Adjusted belt loops on 101st Abn. 82nd Abn. and 10th Mtn. uniform models ^ Many tweaks to sounds ## FIXED IN 0.4.3 @ Missing Arsenal/Garage `author` tags @ F-22 missing eject action @ 'Updating base class' errors @ Errors from dialogs using old `TahomaB` font. Now switched to `PuristaMedium` @ Weapon holder classes generated by config Macro, were faulty @ Low `armorStructural` value was making body armour ineffective on RHS units @ Flickering alpha textures in AH-64D and A-10A cockpits when HBAO is enabled @ C-130J had invisible propellers @ SOCOM units were missing NVG eventHandler @ USMC engineer wasn't equipped with a backpack that had a toolkit @ Floating parts on one of the MICH helmets' lower LODs @ AH-1Z rotor spinning in the wrong direction @ UH-1Y rotor spinning in the wrong direction and wobbling when banking @ AH-64D & AH-1Z gunners had a doubled HMD @ AH-64D & AH-1Z AI pilots would ascend continuously when given a waypoint to move to - increased 'maxSpeed' parameter to fix @ UH-60M right spotlight was always glowing (wrong selection name) @ UH-60M landing gear caused damage when taxiing on USS Freedom's deck @ CH-47 could carry a couple more passengers than it had cargo proxy positions for @ Missing sound `occlusionFactor` and `obstructionFactor` parameters @ AI tank gunners in player's team refused to fire without explict command @ AI fire-modes for M240C coax used default BI sounds @ Several vehicles spawned shell casings from the vehicle centre rather than the turret when firing M2 HMG @ Typo in HEDP rockets' short description @ Typo in 105mm M1 HE-FRAG magazine displayname @ Typo in displayname of Canister rounds @ Missing font error with Lerca rangefinder when running USAF standalone @ Ejection seats were causing CTDs @ Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments @ Tan PEQ-15/M952V would turn black when switching laser/light mode on HK416 @ M107 inherited laser/light attachments slot @ M32 sinking units in the ground when deployed (no bipod mem point) @ MP7 optics proxy wasn't centred @ Hole in the front of SR25 Supressor mesh @ Some models had incorrect or outdated material paths applied @ Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1.70 update @ FMTV gunners were missing some UI elements @ MRZR `idleRPM` value was too low, and not producing engine sound @ Parts of M1 Abrams, M113 and M109 crew/occupant anatomy visibly clipped out of the hull, following Arma 3 1.76 enabling `viewDriverInExternal` @ M113 caused a large volume of `Message not sent` spam in server .rpt @ Error when turning out in M113 @ Wrong pathname in M113 textureSources ## REMOVED IN 0.4.3 - Long obsolete rhsusf_marks_fix.pbo (may need to be removed manually from your local/server modfolder depending on your method of mod management) - FMTV M1087 Expandable Van variant (classnames in old missions will direct to appropriate replacement FMTVs) - 3D/PiP variants of scopes have been hidden from Eden/Zeus/RHS Ammo Box, since they are swapped out by user preference anyway # 0.4.2.2 ## ADDED IN 0.4.2.2 + M67 sight unit on M252 mortar + 81mm mortar cases + Animation for hand on M107 stock when deployed + Flag proxies for USAF ground vehicles + Camo texture variants for HK416 (SOPMOD Stock) + New sounds for M590, MP7 and M242 (Bradley autocannon) ## IMPROVED IN 0.4.2.2 ^ Updates to M252 mortar ^ Improved Abrams Fire Geometry around wheels ^ Abrams loader speed is now also dependent on speed of vehicle ^ Improved A-10 MFD (CCIP piper, working compass etc.) ^ Advanced hitpoints & suspension for A10, C130J & F-22 ^ A-10's GAU-8 is now using mixed AP:HE rounds in 4:1 ratio ^ M230 & M197 30mm rounds have HEDP penetration now ^ Improved hitpoints for UH-60M, CH-47 & AH-64 ^ Improved shadows on CH-47 and CH-53 ^ UH-1Y flight model is a bit more agile/flies less like a whale ^ Removed artifacts in UH-1Y rotor textures ^ Moved some seats to reduce clipping with passengers on UH-1Y ^ Reduced glossiness of UH-1Y interior materials ^ Hand on stock script is more flexible for use with 3rd party mods ^ Modified position of M249, M240 & M107 ^ Adjusted HK416/M27 scale ^ Adjusted suppressor position on SR25 EC ^ Improved bipod and grip proxy alignment on USAF weapons ^ `hasUnderBarrel` animation for M16A4 lower rail cover ^ Better ACOG reticle calibration & adjusted appearance of USMC chevron reticles ^ Made Mk211 Raufoss ammo explosion less apocalyptic (until a custom effect can be made) ^ Darkened dataplate texture on M72 ^ Mark V SOC use now "deleted" event handler - additional roadway lod is removed in all cases now (i.e. while using VG or deleteVehicle script command) ^ M113 & RG-33L now use turnIn/Out event handlers for handling hatches ^ New turret limits for M113 & RG-33L FFV seats ^ Customisation option to mount flag at the front or rear of HEMTT (for convoy procedure) ## FIXED IN 0.4.2.2 @ Typo in UH-1Y displayname @ Typo in firegeometry of UH-60M left doors @ Typo in rvmat path of UH-60M MEV @ M24 was missing bipod memory point @ M27 IAR grip switching didn't work correctly with some vert grips @ M249 bipod shadow didn't animate when deployed @ M249 VFG (long variant) didn't hide its original flash-hider when muzzle attachments were fitted @ Abrams FCS overshooting targets @ Gap in Abrams driver's triplex view appearing in some screen resolutions @ Some unit loadouts (USMC javeling carring SMAW missiles in backpack & overloaded units mainly) @ MRZR and RG-33L classnames missing from cfgPatches `units[]` array (affected Zeus spawning) @ DUKE activation/deactivation hints were broadcast to other players @ Wrong M112 demo charge magazine generated after defusing @ Wrong path to CH-53 RotorLib config @ CH-53 rotors spun in the wrong direction @ Reference point for towing CH-53 with Leshrack's mod, was underground @ Sound occlusion made weapons too quiet ## REMOVED IN 0.4.2.2 # 0.4.2.1 ## ADDED IN 0.4.2.1 + ARDEC 4-prong M240 flash-hider + New M252 model ## IMPROVED IN 0.4.2.1 ^ M14 AP mine specular values ^ Tweaked maxLeadSpeed parameter for HEAT and HE rounds ^ M397 HET grenades added to RHSUSF supply crates ^ Interior lights for RG-33L ^ RG-33L's rhino mast will now collide with structures and vehicles ^ Adjusted RG-33L Anti Roll Bar force ^ MRZR damage visuals ^ MRZR can now carry small objects with the `setVehicleCargo` command in Arma 1.68 ^ Adjusted MRZR braking force and other PhysX parameters ^ Adjusted HK416-type rifle muzzle-flash rotation limits to work better with flash-hider attachments ## FIXED IN 0.4.2.1 @ M14 AP mine missing texture errors @ Flashlights did not work when attached to MP7 @ Displayname for 6-round M397 magazine was inconsistent with the single round mag @ Ironsights on M4 w/ Magpul furniture were using the wrong zeroing and memory point settings @ RG-33L high/low beam headlights weren't functioning properly @ RG-33L wheels floated slightly above the ground @ MRZR now uses the correct sound filter for open-topped vehicles @ F-22 landing lights were not originating from the correct positions @ M27 IAR with TD grip would not accept some optics that fit the grip-less M27 @ M27 IAR flash-hider did not hide in viewPilot LOD when a muzzle attachment was fitted @ Some pistols were missing 'baseweapon' parameter and would not show in Arma 1.68 Virtual Arsenal @ replaced `hasBipod` animation sources with `hasUnderbarrel` @ Missing side skirts on M113 M2 variants ## REMOVED IN 0.4.2.1 # 0.4.2 ## ADDED IN 0.4.2 + Interior lights for M2, M113, M1117, C130, UH60, UH1 + Vehicle in Vehicle support for flatbed HEMMTS + Custom muzzle flashes for USF weapons + M40A5 sniper rifle + Schmidt & Bender M8541 scope + SU-260/P Machine Gun Day Optic (ACOG TA648MDO) + ACOG TA31RCO-RMR + Early generation M249 variants: pre-PIP skeleton stock, PIP solid stock etc. + SAW front grip attachment (currently only compatible with M249 itself) + New Harris bipod variant for mounting on M40 and M24 + SilencerCo Omega 9K (9mm suppressor) + Rotex-II MP7 (4.6mm suppressor) + MP7A2 (replaces old MP7A1 model) + hiddenSelections for SPC vests + hiddenSelections for HK416 + Flags in cfgFactions + Engine startup/stop time script for USAF ground vehicles (RHS_ENGINE_STARTUP_OFF = true; to disable) + Script for automated equipment of NVGs at night (if available in a unit's inventory) + M397 40mm airburst grenade + M14 AP mine + New M67 (frag) and M69 (practice) hand grenade models + Javelin AT assistants/ammo-bearers + New TOW missile variants, including TOW 2B with Overfly Top Attack (OTA) + New IK anims for several crew-served weapons + Ability to disable voice announcer (bitching betty) in RHS options menu + M1232 6X6 MRAP (RG33L) + MRZR 4 ATV + AN/PAS-13G(V)1 Light Weapon Thermal Sight by Erick Tjoe (https://www.artstation.com/artist/ericktjoe) + Ops-Core FAST Maritime helmet ## Improved IN 0.4.2 ^ Reconfigured inventory mass of items, magazines and weapons in a more unified way across all RHS mods ^ Unified bolt action script using new 1.66 weapon eventhandlers ^ Unified disposable launcher script using new 1.66 weapon eventhandlers ^ Config parameter "aimTransitionSpeed" introduced in 1.66, is added to USAF weapons ^ New textures for M24 ^ New textures for AN/PEQ-15 and model adjusted for locking pin ^ Reduced MELB engine & tail rotor armor ^ Optimized SPC & IOTV vests (sections count, more res lods, removed old camelback from pilot view) ^ Calibration of Elcan M145 2D & 3D reticle ^ Laser position on ANPEQs ^ Standard USMC Scout Sniper classes are now equipped with M40A5, added new classes with the previous Mk11 (M110 stand-in) loadout ^ M1025s more difficult to roll over ^ Better M1025 glass reflection ^ M1 tank optics zoom levels ^ Increased dispersion of M230 & M197 helicopter autocannons ^ Tweaked ERA hitpoint values on Bradley ^ Improved grip attachment system to support compatibility across RHS factions and support for 3rd party addons ^ Flipped Premier M8541A scope normals, tweaked rvmat and improved glass reflection ^ Optimisation of M249s (reduced from 12 sections to 5 by merging textures), and other model adjustments ^ M249 PIP variants accept all 5.56mm muzzle attachments ^ M249 PIP VFG variants compatible with grip attachment system ^ C-130 texture tweaks ^ MARSOC units's helmets switched from FAST Ballistic High Cut to FAST Maritime ^ Simple gas block and gas tube models for MK18 and M4BII handguards ^ Better visual transition between M113 resolution LODs ^ Made Camelback cap color on USMC vests less "luminous" ^ Set maxZeroing values for US sniper rifles and marksmen rifles to include their published effective range ^ Increased zeroing range of 20x Leupold scope ^ Increased M107 dispersion slightly from 1.3 MOA (from GM6 parent class), to 1.5 MOA based on published statements of accuracy for the rifle ^ Implemented setShotParents to spall & heat scripts ^ Optimised M32 shadow LOD to improve performance ^ Bipods compatibility with Joint Rails ^ DUKE countermeasures script improved to allow (RG-33L) drivers to control DUKE instead of commanders ^ M1117 now use countermeasures for DUKE activation ^ M1117 section count reduction ^ Glock17 normals and .rvmat tweaks ^ Glock17 trigger animation now includes a moving trigger safety ^ Green tint to NVG lenses & cleaned up named properties ^ Added some transparency to AN/PVS-14 view ^ Servo sounds for M1 commander turret ^ M1 damage texture workaround ^ Ability to change ammunition loadout of M252, M119 & M109 ^ Changed simulation of M119 spent cases ^ Old M1025 bull bars (M998 style) and tail hitch, selectable through Virtual Garage/Eden ^ Updated editor preview images to reflect some recent loadout changes ^ New M107 sounds ^ New CH-47 rotorLib configuration, based upon Huron - thanks swissMAG! ^ increased MPAT damage radius ^ Leica laser now triggers Shtora ^ Added airLock=1 to tank ATGMs & HEATs (AI should now engage helicopters with them) ^ Reduced hand size on G3 uniforms ^ Cleared excess UV sets data from numerous weapon models (.p3d file optimisation) ^ Reduced glossiness of glass screen between pilot and copilot/gunner in AH-64 cockpit to improve visibility ^ Cleaned up isolated verts from SR25, M4BII & Mk18 ^ Raised OpticView memory point on Leupold and Premier scopes - improves "scoping in" camera movement ^ Weapon tails sound curve ^ Adjusted mass of rifles with grenade launchers based on GL type ^ Tweaked AH-1Z hitpoints ^ AH-1Z loadout switches to AGM-114K ^ AH-64D Apache Longbow loadouts now have a mix of AGM-114L and AGM-114K ^ Disabled AGM-114L laser locking ^ Disabled Tab-locking on A-10 and MELB ^ Applied AFRF SACLOS script to TOW ^ TOW visual effects in flight (visible tracer behind missile, script for hiding exhaust flames of booster) ^ Replaced BGM-71D in TOW launcher and Bradley with BGM-71E and BGM-71H ^ More animations for TOW launcher, including height adjustment of the launcher and IK for the gunner ^ Added missing control handles to TOW launcher ^ PiP sight in first person view LOD of TOW launcher ^ M1 tank drivers use thermal camera for night operations ^ M61 hit value adjusted to be more consistent with other bullets ^ Retextured M2 ammo tray ^ LOD switching on ACH and MICH helmets ^ M113 FFV hatch handling is now performed by event-based scripts (function is shared by RG-33L FFV seats) ^ Visual `damageHide` selections for Mark V ^ Death animations for Mark V crew ^ Tweaked Mark V physX and sounds ^ Reduced CH-53E cargo capacity to 24 seated (30 personnel in full combat gear was unrealistic) ^ Moved Lerca rangefinder ground item to the Inventory Items subcategory in Eden editor ## FIXED IN 0.4.2 @ Fixes to mod.cpp file @ Adapted RHS Arsenal to 1.64 changes @ RHSUSF menu option not working in standalone mode @ M1A1FEP & M1A1HC commander MG fixed @ DUKE antennas textures on M1A2SEP TUSK II change with vehicle colour @ M107 mass @ Bolt action rifles anims broken after throwing grenade @ WMX + ANPEQ were missing proper entries to fit HK416 rail @ Restored insignia & clan patches to UCP & FROG uniforms @ M62 20rnd & 5rnd mags tracers were not working @ Buckshot hit errors @ M1117 turned out commander was moving with main turret @ M1117 gunner view point clipping when aiming high @ Hitpoints on Gen 3 uniforms @ Some bugs in M1 FCS @ UH60M landing gear issues @ NVGs visible in first person view on some unit models @ scope = 1; for M107 magazine base class (was appearing in "All Magazines" tab in Arsenal) @ A-10 & F-22 no longer takes damage during proper landing @ Non-convex component in M1025 geometry LOD @ M1025 engine smoke mem points @ M1025 engine sounds @ M1025 damage textures @ M1025 w/ M2 had autocenter=0 property, affecting fording behaviour @ Fording behavior of HEMMT, M1 and M109 @ UV mapping error on the back of M16A4 buttstock @ M16A4 Carryhandle + M203 had no weight difference with M16A4 carryhandle @ Consistent weight across M4 GL variants (M320 weight > M203 weight > M203S weight) @ Helmets clipping through upper hull in M113 cargo positions @ M320 sidearm could mount a pistol suppressor in Arsenal @ M590 sound config error @ M240B missing side attachment/pointer slot @ Changed SMAW sight to 2d version, due to changes in how Arma handles zeroing animations when optics are attached @ Various C-130 interior LOD issues with the ramp, HUD visibility etc. @ Parts of the loader's hatch were not following the turret rotation on M1A1SA models @ Corrected M919 30mm APFSDS penetration @ Added RHS tag to skeleton of M252 mortar to prevent conflicts with other addons @ CH-53 parsenumber error @ AI M1 tanks had wrong simulation refresh rate @ Texture error for M1025 BFT @ M1 Abrams mass value @ M1A1HC had belly armour by mistake @ UCP Joint Fires Observer was missing a helmet @ Magazines of disposable launchers were marked as premium content @ UAV helper is now created on local machine only @ Cleared duplicated strings from Stringtable.xml @ M150 RCO w/ AN/PVS-27 would be replaced by a normal ACOG when mounted on a weapon (was inheriting 2D/3D/PiP preference script from parent ACOGs) @ Error from unrecognised hasBipod anim source in SOPMOD rifles @ Error when defusing M19 mine @ Fixed M19 AT mine deactivated model, shadow lod and description in Stringtable.xml @ M72 LAW changing eye point after fire @ RPT error regarding rhs_dummy_mag @ Static weapon zeroing info was in the wrong position in UI @ MarkV SOC driver proxy was missing from Fire Geometry LOD @ Shell ejection memory points on static M2 & M1025 w/ M2 @ Typo in the `incomingMissileDetectionSystem` parameter of some units @ Ejection seat could cause Crash To Desktop @ Chemical Energy surface modifier for RHS vehicle armour system did not work on cars ## REMOVED IN 0.4.2 - Removed redundant models, materials and textures from the M249 folder - 4*4 RG33 scoped out from US Army faction (intended to be replaced by RG33L) - Scoped out old MP7A1 classes. Now inherit from new MP7A2 equivalents - Removed redundant models, textures and materials from MP7 folder # 0.4.1.1 ## ADDED IN 0.4.1.1 + M24 SWS Sniper rifle + Pro-Tec helmet family + Add Mk 18 new rail model and painted variants + Add M4A1 SOPMOD Block II new rail model and painted variants + Add M4A1 SOPMOD Block II new rail model and M203 variant + Add Eden Preview pictures for almost all USAF units + Add MARSOC revamped units and new ones + Add option to move inside of CH47 & CH53 + Add option to attach & paradrop items from CH47 & CH53 + Add optic preference settings to rRHS options menu (3D, PiP or 2D) + Trigger.0 anim for rifle trigger (replaces reload source for trigger) + Trigger.1 anim for UGL triggers (selections added to models) + Grenade warhead hides when UGLs are fired (based on revolving.1 source) + Added Woodland version of LWH with Black ESS and Cover. + Bouyancy LOD for all M1025s + Class Sound to M1025 and raised interior idle sounds + DUKE jamming and destruction script (M1117, M1A1 FEP, M1A2SEP v2 and Bradleys) + Mk11 painted variants + Added Lower mounted version of Premier scope ## IMPROVED IN 0.4.1.1 ^ New sounds for weapons (M240, M249, M203, M16, M4, etc.) ^ Improved M1A2 HMG handling ^ Improved ACOG fibre cable, glass material & added 3d variant ^ Specter 3D reticles scaled up to better match ballistics and ranging ^ Added hidden selections for Mk18 & M4 BII ^ Added Mk18 & M4A1 SOPMOD Block II in our VA boxes ^ Tweaked Mark V res lods - reoargaized seats to allow easiers managment of proxy res lods ^ Moved guns to separate compartments to unclutter action menu for Mark V ^ Increased specular power of XPS3 glass ^ Increased cargo capacity of Mark V ^ Tweaked recoil to be more consistent across AFRF and USF ^ Full revamp of NT4 suppressor (model and textures) ^ Rewritten gripod system to use EHs instead of loop - increased performance & reliability ^ Add fron ironsight shadow on m107 ^ Tweaked premiere scope shadow & added shadow res lod ^ Tweaked Eotech 552 shadows ^ Tweaked infantry footwear shadows ^ Tweaked surefire shadow on ACH helmets ^ Automated monitor deploy for MELB copilot when going into optic view ^ Tweaks to boat loading (still WIP) ^ It's possible to hide cargo benches on CH-53E now ^ Optimization to paradrop & move inside scripts ^ Tweaked C130J MFD ^ Add Eden attribute to attach boats to Mk V & boat loading finalization ^ 40mm grenade mesh in UGL barrels was modified so that the break between the "gl_bullet" and "gl_cartridge" selections is accurate. ^ Scaled up suppressors ^ M1117 fording depth ^ M1025 fording depth ^ Improved M4A1 Thermal texture ^ M1117 & M1025s were missing engine smoke effect ^ Improved M1025s engine hitpoints ^ Add fancy stuff to M1117 (optic destruction, duke destruction, 3 additional passenger seats inside) ^ Add wound texture for Gen 3 ^ Add DUKE destruction to Bradleys & M1 tanks ^ Add ability to hide DUKE antennas on Bradleys ^ M1025 engine damage selection ^ Gear visibility in cargo lod of UH60M (change visible for FFV seats) ^ Tweaked FFV limits on UH1Y ^ Tweaked cargo positions on UH1Y ^ Tweaked amphibious physx of M113 (turning ratio, max speed) ^ Improved M8541A SSDS visuals ^ Tweaked textures and rvmats for FMTV/HEMTT/M1025/CH-47/UH-60/M1117(UN Variant) to fit better with new lighting ^ Lower res LODs for rocket pods ^ Squad XML positioning in CH-47/UH-60/AH-1 ^ Tweaked gear and weapon textures to better fit with lighting ## FIXED IN 0.4.1.1 @ Fixed config inheritance errors with the new APEX config system @ USMC squad leader was missing weapons due to typo in cfg @ AH1Z GS had broken rockets @ USMC RG-33 /w m2 had wrong turret texture @ Alpha issue with collimators on Mk18 & M4BII @ Fixed M113 M2 shell casing @ Mark V irradiance map .rpt errors in diagnostic.exe @ Mark V M134 particle effects pos @ Mark V missing gunner get in points for both M2 & M134 @ Mark V - displays not working @ Zeus placeable M107 was missing scope=2 @ Fixed M1A2SEP (non tusk) commander couldn't use his M2 when turned out @ Missing geometry in ejection port of Mk18 & M4 Block II @ Reduced visiblity of C130J HUD @ Missing parts in shadow lod of M240G & B @ Fixed HK416 full auto mode AI distances @ Fixed M113 (ammo) variant texture randomization @ Spent disposable launchers adding magazine in inventory @ Increased M107 and it's magazines mass @ Removed strap loop from the top of Bowman earpiece in MICH helmets, to stop clipping through @ Unified and improved M1025 engine hitpoint position @ Hellfire now use proper penetrator @ Removed pilot targeting pod from F-22, UH1Y & CH47 @ Fixed A-10 TVM ui @ Fixed hHEMTT light points & hitpoints @ Fixed Mark V SOC troop capacity @ Fixed vehicle M2 gunner bounding-sphere size @ Fixed bad geometry and unnecessary UV channels in FMTV/HEMTT/M1025/CH-47/UH-60 ## REMOVED IN 0.4.1.1 # 0.4.1 ## ADDED IN 0.4.1 + 160th SOAR (A) AH-6 Littlebird + 160th SOAR (A) MH-6 Littlebird + Mark V SOC (Special Operations Craft) + M1117 Guardian ASV (Big thank you to Cleggy) + HEMTT A4 (Armored and normal cab) + M107 Barrett Anti-material rifle + M72A7 LAW Man-ported rocket + MP7 Submachine gun + M8541A USMC Day Scope + AN/PVS-27 Night Vision Scope combos + WMX Flashlight and WMX and AN/PEQ-15 combo + New AN/PEQ-15 model and black textures + New variants of Fast Ops-Core with strobes on the back + New Rockets, hellfire/rocket pods for USMC and Army helicopters + UH-1Y Ground suppression variant (2x19-tube rocket pod/2x miniguns) + A-10A AT variant with six AGM-65 missiles + Crye Precision G3 Uniform in Multicam, M81, Black, Ranger green and tan variants + MARPAT 8-point caps + New MARPAT booniehats + First SPCS US Army variant vests + Vertical Grips for rifles + US Army Airborne soldiers and groups + Breacher backpack + M62 tracer 20rnd mag 7.62 + Added some decals to M1025s + Rest of USMC number decals + Added paradrop waypoint + Added master safemode switch to A-10, F-22, AH-64 & AH-1Z. + Added Safe mode for these weapons: M4, M4A1, M16, M9, + Added Iron sights animations for these weapons: M4, M4A1, M16, M27, M240, M249, SR-25, Mk14 + Added High ROF mode to A-10 GAU + Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on) + Added US flag and map marker. + added hidden selections to M113 + New Grip System for AR-15 family, they are used in the under-barrel slot. + Added hidden selections to M16 & M240 + M2010 new desert texture + M4A1 and M4A1 (M203) new desert texture + M552 and ACOG desert texture + Tan AFG grips + Added new M4, M16 & M27 as Zeus placeable, in VA and in crates + New sounds for the M2010 (bolt action and reload) + Add female warning voice system for all US aircrafts + Added HK416 + Desert texture for Leupold Mk4 ER/T + Engine damage smoke effects + SU-230 model (M4/M249 reticle), 3D matches 2D scope + SU-230A model (7.62mm rifle/M240 reticle), 3D matches 2D scope + Add SpecterDR 3D (CX) variant & SU230A 3D + Eotech XPS3 + FFAR rocket models + Added turn in ability for armed M1025s, HEMMTs, FMTVs & RG-33 + Add new "Armored" driver in US Army, and assigned it to US HEMTTs + SPC Textures sans USMC Flak patch ## IMPROVED IN 0.4.1 ^ Eden integration of US units (new categories and attributes) ^ Fast Ops-Core model and texture revamp ^ SOPMOD M4s fitted with ironsights from M27 ^ SOPMOD side rail proxies moved forward ^ Tweaks to USMC Recon loadout. ^ LAW & AT4 can now be carried in backpack ^ Swapped out old RHARD pack texture. ^ Tweaked AT-4 shadow ^ Tweaked M590 pump action anim ^ Add custom Falcon backpack textures ^ Tweaked M1 decal init ^ SR-25 renamed to Mk11 mod 0 (due to the rail system and other parts) ^ Changed Rifleman (M590) for Breacher for coherence ^ Tweaked rocket impact point for AH-64 ^ Added res lods to RG-33 since plenty of people use it anyway ^ Tweaked M1 hitpoints & fixed some selection errors in res lods ^ Improved SR-25 standard stock scale ^ Assign M8541A to USMC snipers / marksmen ^ Changed AFM on CH-53 to CH-49 based ^ Allowed NT4 Suppressors for M249 with long barrel ^ Tweaks to UH-60 cyclic movement ^ RHSUSF_fnc_firedSaclos now uses cursorObject command ^ Improved paradrop script ^ Reduced M1 tanks max ammo to 36 rounds ^ Small tweaks to A-10 MFD ^ Remaked F22 mfd, gun is now aligned ^ WIP work on TV Maverick ^ Added ability to hide benches in C130 & CH47 for more cargo duties ^ Added hidden selections to covered MICH helmets ^ Improved M1911 reload anim ^ Improved wheel shadows for M113 ^ Added filter selection to UH60 ^ Simple HEAT simulation for vehicles without composite armour ^ SMAW muzzle synchronization now runs on each frame ^ Tweaked iron sights' textures ^ HEAT warhead simulation performance & reliability ^ Added AI dispersion for M256 cannon ^ Increased M1 reload time without loader ^ Tweaked M1 optics visuals ^ Tweaked lead scripts ^ USMC loadouts adopt Mk318 bullet as standard (as in real life) ^ Added fire on move script for M1 ^ Added RG-33 proxy camo selections ^ Added prone M590 reload anims ^ Reenabled rechambering anim for m590 ^ Changed M240 reload anim ^ Changed M107 reload anim ^ Changed CH53 ui picture ^ Changed javeling holding anim ^ Changed LAW inheritance ^ Increased Javelin locking time ^ Changed M27 IAR hand anim ^ Changed M590A1 magazine reload anim ^ Tweaked CBA compatibility ^ Improved Oakley glove weighting on US marine V2 ^ Tweaked M113 3rd person view ^ Tweaked M113 ammo loadout ^ Configured engine hitpoints for c130 ^ Made new firegeometry for Ch53 with working cargo proxies ^ Added glass destruction effect for Ch53 ^ Allowed NT4 Suppressors for M249 with long barrel ^ Update Ammo & Weapon Crates ^ Patrol cap scaled down ^ Removed proxies from M1 tanks & added hidden selections ^ Tweaked gun mantlet FG for M1 tanks ^ Optimized res lods for M1 tanks ^ Added ability to hide DUKE antenna ^ Update Ammo & Weapon Crates ^ Slight reduction of section count on all models ^ Slight brightness increase for M2010 Desert paint. ^ Unscope Mk 18 & M4 Block 2 ^ Improved SOPMOD 2 rifles hand anim ^ Removed 1.60 crewAim indicators from Bradley & M1 tanks ^ Added an inner aperture to the M27's rear ironsight, as per Misty's instructions. ^ Improved ACU arm weights. ^ Model and textures for LAU-61C/A ^ Tweaked AH-64 speed ^ Calibrated FCS calculations for M1069 HE rounds ^ M299 Helllfire pod ^ M261(19 shot FFAR pod) model and texture ^ AGM-114 model and texture ## FIXED IN 0.4.1 @ Fixed SMAW Spotting rifle missing switching action with the new APEX control preset @ Fixed M109A6 being too front heavy @ Fixed M109 ghost lod @ Repositioned rocket pod proxies on AH-1Z @ A3 Eotech renamed to EXPS3 @ Fixed initSpeed inheritance since marksman dlc @ Fixed length of M260(19 tube rocket launcher) @ Renamed UH1Y skeleton for safety @ Fixed M1025 unarmed ghost lod @ UH-60 rotors are now properly set in the Shadow LOD @ UH-60 rotor blur texture no longer has yellow stripes @ UH-60 cyclic left/right animation is no longer inverted @ M1025 doors sounds @ Fixed some .rpt errors connected with ejection seats & canopy @ M1A1 FEP WD had texture swichted with OD variant @ HEMMT & RG-33 OGPK mirror were mirrored @ Fixed M9 holster position @ AH64 & AH1Z gun particles position @ Proper M203 anim for Bk2 @ M27 pilot views: added missing parts magazine release and fence, dust cover etc. @ Front M113 IFF panel hiding @ C130 get in bug seems to be fixed @ Fixed M1a2 woodland spent cases eject pos @ Proxy positions for rocket pods on AH-64 @ Fixed CH53 couldn't start flying in 3den @ Fixed XEH error logs @ Fix Wrong Opscore string @ Fixed missing US strings @ Fix missing weapon for USMC SARC (D) @ Fixed - M151 spotting scope _icon type @ Unhide CVCs @ Fixed m1025 /w m2 ammo belt clipping @ Fixed AGM missiles penetrator @ Fixed infinite ammo thing @ Fixed hitpoints compilation errors @ C130J error message @ Fix wrong RG33 Army spawning in USMC groups @ M590 sounds not working @ Fixed ACU missing patches and redid a bit the proportion @ Fixed M2A3 BUSK III shadow lods hiding after destruction @ Fixed M2 muzzle flash visibility on M113 @ M27 pilot views: added missing parts magazine release and fence and dust cover @ Fixed pistol m320 zeroing @ Fixed m249 rvmats wrong texture path @ Fixed m249 mags initSpeed @ Removed gear from plane canopies & ejection seat @ LAW & AT4 is now reloaded properly @ Fixed inverted FROG normals @ Fixed missing selection in MICH 2000 MARPAT helmet @ modelSides[] fixed for all US uniforms @ Fixed M1025 unarmed ghost lod @ Further tweaks to UH-60 cyclic movement ## REMOVED IN 0.4.1 - FROG M81 (it was a placeholder of the G3 M81, the old classname will link to the new uniform). - US Army and USMC squad leader handguns (to keep consistency with real life units). # 0.4.0.1 ## ADDED IN 0.4.0.1 + New Ops-Core helmets + USMC Recon FAST helmet units & groups ## IMPROVED IN 0.4.0.1 ^ Destruction rvmats for static weapons ^ Stacked EventHandlers for all vehicles ^ Clothing UI icons added, first pass ^ Muzzle flash rotation for M27 IAR ^ Static M2 magazine mount ^ Barrel heat refraction only visible on high graphical settings ^ Rear sight hiding for SR25 ## FIXED IN 0.4.0.1 @ AFRF references on M68 CCO and ACOG pip @ Ops-Core helmets @ Raven @ M16A4 grip animations @ GC camera not working @ rhsusf_mag_15Rnd_9x19_JHP ammo count @ M1025, M1025A2 M2 & unarmed snorkels @ Corrected M119 mass @ USMC Recon strings @ Missing static weapons in cfgPatches ## REMOVED IN 0.4.0.1 # 0.4 ## ADDED IN 0.4 + M27 IAR rifle + M9 Beretta handgun + F-22 (Scar and nes4day) + CH-53E (Rocket and CUP) + New M136 model (TF47) + SMAW (TF47) + Added new SPC Camelbak model + Added USMC Assaultman role (MOS 0351) + Added new collimator effect to M68CCO & M552 Eotech + Added M1A2SEPv2 TUSK II groups + Added door handling script for C130 + Added auto target track for UH1Y + Adding Glock 17 as placeable item in Zeus. + Added wearable ESS goggles + Added more MICH helmets + 66mm Smoke Projectile + Added Coyote and Woodland DUKE Antennae textures + M252 mortar + M119 howitzer + Stinger pod + Static TOW + Redish-Orangish tracer for M240 + Added hidden selections for M4 + Added travel lock to M109 + New TOW missile models + New AN-M14 TH3 effects + New OpsCore models + Interim M240 magazines + Flare launcher modes (Ctrl+C to change to timed mode) + Added proper reload animations for M203 & M320 + Added compatibility with Lesh's Tow Mod + M259 smoke launcher for M113 ## IMPROVED IN 0.4 ^ Added M113 FFV rear hatch positions and added rear ramp anim ^ Added magic antirollbar parameters to US tracked vehicles in order to prevent silly AI flips ^ Added travel lock to M109 ^ Infantry hitpoint system up to 1.54 spec. ^ Infantry limb damage ^ Weapon string consistency ^ Changed (and sometimes added) vehicles ui pictures in A3 style ^ Added new turret turn limits for M1 tanks ^ Tweaked mass of 6rnd grenade packs ^ Tweaked initSpeed of M576 buckshot ^ Tweaked/added ui icons for uniforms ^ Shadow for AN/PEQ-15/M952V ^ Tweaked UH1Y hud ^ Small spelling mistakes in cfgHints.hpp ^ Javelin can lock on air targets ^ Added missing Author tags ^ M320 is no longer visible in holster slot ^ Tweaked M1911 holster scale & holster offset point to fit (for now) bis vests ^ Some tweaks to FCS code ^ 82nd and Mountain patches lowered not to float over the uniform. ^ Tweaked M113 driver anim ^ Added custom pip handler for M113 ^ Re-enabled bolt action for m2010 - works with bipods now. hold fire button in order to halt rechambering animation ^ M320GL now has fire selector set to F instead of S ^ M113 M2 ammo belt clipping in first person ^ New AN-M14 TH3 effects ^ Tweaked M4 sounds ^ Uploaded Kimi fixed HMD ^ Bradley textures with correct camo colors ^ Tweaked armor structural for transport helis ^ Removed old lenses on all ACOG variants and replaced with shiny new ones ^ Leupold Mk4 Spotting scope uses now H59 ^ Added new M113 gunner anims ^ Flipped direction of icon_ch47f_ca.paa ^ Fixed shadowLOD bugs for several M16s/M4A1 ^ maxSpeed for M1A2 ^ Cleaned up gear and weapon lods for optimization. ^ 40mm smoke rounds now use the correct 40mm slug model when fired ^ Added thermal map to M113 ## FIXED IN 0.4 @ Fixed effects on static M2 machine gun & M1025 M2 muzzle flash @ Update US Army D & WD groups @ M109 now has FireGeometry and Hitpoints set up correctly. @ Fixed M107 popup error @ M113 M2 reload feed cover animation @ Fixed minefield module @ Fixed bradley wheels dustpos @ Fixed FFAR ballistic @ M1025 LOD switching issues @ Fixed desert M6A2 in woodland tank groups @ Fixed M1025 destruction from 12.7 rounds @ Fixed some UH1Y FLIR screen errors @ Fixed M109 commander FFV position @ Added usePiP=1; param for UH1Y Observer - should prevent strange head twisting @ Fixed Bradley door handler @ Fixed IK curve rpt errors @ Changed IR lock for TOW launcher since without that, AI refuse to engage enemies @ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors @ Fixed some heat refractions effects for MG's @ Fixed missing rvmat for AH1Z @ Disabled attachments on M32 GL @ fixed descriptionshort for 7.62x51 M240 100 rounds belt mags @ Fixes to M1 FCS code @ Fixed FROG first-person hand position @ workaround for directionStabilization quirks @ Fixed ramp selection on M2A @ UH-60M correct crew classes. @ Fixed glass textures submarine like view @ Fixed color issues with ballistic glasses @ Fixed potential C130 explosion during paradrop @ Fixed alpha issue for ACOG family @ Fixed C130 ramp anims not visible from cargo lod @ Fixed C130 turret inheritance @ 40mm smoke rounds now use the correct 40mm slug model when fired @ Fixed unarmed M113 FFV proxy placement in lods @ Magnified scope ranging (Mildot/ELCAN/H59) @ Fixed M113 commander slot in editor @ Fixed M113 driver proxies in pilot lod @ Fixed M113 glass movement in res lods @ Hovering dump pouch fixed on some SPC variants. @ removed duplicate strings to clean RPT ## REMOVED IN 0.4 - Removed HEMTT A2 - Hide FR & MARSOC groups until done. # 0.3.9.1 ## FIXED IN 0.3.9.1 @ Major M113 model and texture fixes @ M1A2 driver PiP fixed @ MK318 & MK262 magazines produce green tracers instead of red # 0.3.9 ## ADDED IN 0.3.9 + Weapon creates (non-virtual) and new supply crate model + USMC SPC & battlebelt vests variations with pouches + RG-33 and FMTV pictures + M32 + Glock 17 + New M113A3 models and versions + M150 MGO (ARD) scope + Smoke Grenade Setup for M113A3 + New AH-1 Interior and exterior sounds + Add faction USMC (LAR) + Hellfire, Sidewinder and FFAR sounds + M4, M4A1, M16, M249, M240 new sounds + M2 mechanic sounds + M134 Minigun servo sounds + M136 sounds with tail system + M1 Abrams Engine Stop sounds + New UH60 sounds + New USMC FROG models + Added more LWH versions + Grenadier (M32) class + Added FMJ and JHP ammo - Spartans ballistics + M443 HEDP model and textures + M781 Practice Round model, config and textures + M576 Buckshot Round + Added ACH (Norotos) + Added VG pictures for M1A1, M1A2, and M109 + Option to disable/enable FCS target lead (via RHS Options menu) ## IMPROVED IN 0.3.9 ^ Heat refraction for vehicle machine guns ^ M109 turret traverse speed ^ LWH textures ^ M1911 Texture & RVmat update ^ M1025 cockpit gauges ^ Zeus compatibility for weapon fire camera shake ^ Updated CE penetration & protection script ^ Add extra fuel to UH-60 with ESSS external tanks ^ Weapon volume rebalance of almost all US handheld weapons ^ Audible distance of most weapons increased to fit the current A3 standard ^ Improved LWH Acc textures ^ General script improvements for USAF ^ Rotated M781 so it flies correctly ^ Improved LWH model and added textures ^ Bradley turning ^ Drastically decreased compression on the M2. The punch is back! ^ Improved M1025 destroyed textures & fixed some missing elements ^ Increased armour around TOW launcher for Bradleys ^ Improved M1025 textures, res lods and added additional Green options ^ LWH scale tweak ^ Updated mod logo ^ Major FCS tweaks ^ Major PhysX tweaks ^ Reduced minimal lase range for M1 - 200m main cannon & 50m coax ^ Tweaked FG of M1 around loader & commander stations ^ Tweaked movement ranges for loader mg on M1 ^ Tweaked aiming point for AI for M1 tanks ^ Major stringtable fixes (Schmeisser) ^ 6Rnd 40mm magazines ^ Moved eye mem point for M1911 ^ Upgraded M1025 series tire armor ^ Gravity geo boxes component selection removed to avoid ingame collision ^ ACOG FP appearance ^ Javelin and M136 audible range ^ M1 Abrams now uses the right sounds in the right place ^ Arma 3 will now use RedHammerStudios as pbo author in rpt ^ Add realistic bullet and mags to the M240 - M993 hidden for retrocompatibility tho in real life its not used in the M240 ^ Option button color changes with game settings ## FIXED IN 0.3.9 @ Minefields mines didnt explode @ Some rpt errors @ Helicopter 20 & 30mm shell lifetime @ FCS target lead @ Zeus works on dedicated servers @ ACOG RVMAT @ Fix wrong texture assignmnet on Eotech @ M18 hidden selections @ rhs_mag_M441_HE and rhs_mag_M433_HEDP now use rhsusf_40mm_HE as ammo @ Fixed strange proxy path for M1A1 Tusk I D @ Tweaked M1025 fording depth and fixed snorkel not appearing @ Fixed forgotten sound attenuation values in M998 classes @ Weapon default FOV changed to 0.25 @ Fixed M1097 antennae @ M1 Abrams now consumes fuel @ Removed holo from M240 @ Fixing old US Army faction references @ ELCAN Scale @ M1 Abrams series should now create dust particles on the propper places @ Fixed US Army Gunner for USMC M1025 @ Changed M1 & M2 commander anim to fix visible rifle while turned in @ Fixed M1 damage selections @ Tweaked few hitpoint for M1 tanks @ M1025 Windows should now have less glare @ Fixed small hole in turret rear of M1 FG @ Fixed M1A2 TUSK commander cupola shields @ Fix in Stinger missile lock system. @ FFAR sound loop @ Restored displayNameShort for US grenades as it was impossible to cycle through grenade types @ Fixed addon dependency problem causing crashes on Linux servers when using M136 @ Adjusted M1 Abrams Sound levels ## REMOVED IN 0.3.9 N/A # 0.3.8 ## ADDED IN 0.3.8 + OGPK + New M240 model + New M249 model (HLC) + Added NT4 QDSS suppressor + Abrams texture updates + Camera shake for AH-1Z M197 cannon fire + New M240 and M249 sounds + LWH helmets + M112 charges + New M1A2 TUSK versions + Added 3 more 12gauge ammo for shotguns (Slugs, HE-ET, FRAG) + Heat diffraction effects for weapons + More decals for Abrams + New M109A6 textures + New M1A1 and A2 textures + Leupold Mk4 spotter scope + FMTV Shelter variant with animation and healing capability + Added bipod legs extending anim + Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki) ## IMPROVED IN 0.3.8 ^ Lowered Center of Mass for Bradley to prevent rolling ^ Added custom arsenal function to prevent load bug ^ Bradley no longer accelerates forever ^ FROG uniforms have resolution lods ^ Tweaked vehicle paradrop ^ Further M1025A2 engine refinements based on new data ^ Renamed several files in rhsusf_M1025_c with dependencies ^ M1025s now use stringtable.xml ^ Removed cursors from air weapons ^ Corrected faction assignation of 2010 US AA & APCs ^ muzzleFlash for M1911A1 not positioned correctly ^ IndirectHitRange of M230 cannon set to 3m ^ UH-60M rotor startup animation ^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE ^ Improved Bowman and associated textures ^ Interior tails for M240 and M249 ^ FMTV configs improvements ^ Lerca rescaled to be more correct + various lod fixes ^ US grenade family now uses strings for displayName ^ SR-25M/EC now uses strings instead of normal displayName ^ Bradley PhysX ^ M1-series PhysX ^ Abrams FCS corrections ^ Lowered MOI of Abrams wheels to induce better loss of speed ^ Added missing units to cfgPatches ^ Added rhsusf_c_troops to CfgPatches of various vehicle addons to prevent rare bug with missing entry in addons list which cause loading errors on dedicated server ## FIXED IN 0.3.8 @ Fixed AH64 sidewinder errors @ Fixed UH60M getin errors @ M1 decals are now networked synchronized @ Rotated bipod proxy @ Fixed middle cargo seat in UH-1Y @ Fixed buggy soldier leg memory points @ Wrong RVMAT on Squadleader IOTV @ Harris Bipod has now the correct descriptionShort @ Fixed incorrect string table entries for Lerca 1200 (Tan) @ M240 shadows @ Fixed RG-33 editor wrong factions @ Corrected US EOD & Marksman configs @ UH1Y bounding box fixed @ Fixed ammo cost for US shells @ Javelin tube sparks when hit @ AH1 & M2 Radars changed to Tactic display @ Various fix in US troops configs @ UH-60M rvmat reference error @ M1025 armor value added @ M1 Abrams Loader now able to zero his M240 @ Fixed M134 wrong inheritance in sound cfg resulting in low rof @ Fixed wrong implementation of underbarrel JR @ Fixed CH47 seats count @ Fixed UH-1Y observer get out bug @ Fixed M112 textures @ Fixed too many FFV turrets for unarmed UH1Y @ Update US configs to show icons @ UGL sounds @ Fixed US accessories wrong inherited inertia values. @ Fixed various M1A2 Tusk lod issues @ Lerca Rangefinder now uses strings @ Shotgun 12g ammo now uses strings @ STANAG mags allowed in M249 - Added for realism sake, tho it wont be shown in the appearance. @ Fixed US vests values. @ Leica ShadowLOD now use Hard Edges @ SR-25 now has correct inventory pictures @ US grenade family has proper/correct descriptionShort ## REMOVED IN 0.3.8 - Removed gear indicator from AH1Z - Removed Radar from UH60, UH1, CH47 - Removing tracers from AH-1, AH-64 and A-10. # 0.3.7 ## ADDED IN 0.3.7 + Orange & Yellow Ballistic Glasses + Added M203 + Added Kimi HMD for various helicopters + M1911A1 + Added female radio protocol (WIP - connected only to AAF soldiers right now) + Armed FMTV + Added open & flatbed FMTV variants + All new M240 reload sounds + Added all US Weapons to Zeus/Editor spawn list + UH1Y and AH1Z + Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition) + Added AH64 with sidewinders (+ability to equip it via VG to all variants) + Added turret traverse sound for M1 + Added new hand anim for M4+M320 + Added deploy pivot point for western weapons + Add Helicopter D / WD subfaction for each 2010/2014 USMC factions + Add Harris bipods to US weapons used by AI. + Added Polish stringtables by Gienkov + Added directionStabilized = 1; to UH1Y, AH1Z & AH64 + ported A2 cruise missile - to use [getpos start,getpos target] spawn rhs_fnc_cruiseMissile_launch ## IMPROVED IN 0.3.7 ^ Tweaked M1 sound cfg ^ Improved compatibility with TFAR ^ Updated Bradley ammo ^ Updated M829 mag count to 30 ^ Updated RG-33 & M1025 armed variants ammo count ^ Optimized US Air crew macros ^ Updated ASDG jr compatibility code ^ Improved config for AH64 sounds ^ Added shadow lods for FMTV ^ Merged menuoptions.hpp changes from Russian side ^ Added shadow volume 10 lod to SR25 ^ Tweaked SR25 firegeometry ^ Inventory Pictures for Black & Clear Ballistic Glasses ^ Lowered hit value (smaller recoil) for Mk19 + Added some new round (HEDP) ^ SR25 optics proxies changed ^ Changed order of turret in helicopter - compatibility with TFAR ^ Increased 3d ACOG zoom ^ 3d ACOG zoom now uses 16:9 aspect ratio (investigating currently way to have compatibility with different ratios) ^ Added res lods to silencers & muzzle brakes ^ Cargo NVG visible in open M1025V, C130 & CH47 ^ Added M19 AT mine to minefield module ^ Added A10 to ZEUS CAS module ^ Synced reload anim to character animation ^ Improvement to M1 FCS zeroing ^ Added player autoloading of AT launchers ^ Rescaled SR-25 ^ Tweaked EOTECH reticle ^ Added sound attenuation to C130 ^ Increased SR25 accuracy ^ Reduced shotgun shell spread ^ Tweaked shotguns ironsights ^ Improved Grenadier IOTV weights ^ Added PMAG round count ^ Tweaked HeadAimDown param - locking on AG targets in A10 ^ Bradleys now have the same mobility as Abrams ^ Added door & ramp sounds to helis, C130, M1025V & RG-33 ^ Added ramp anim for Bradleys ^ New fire geometry for M2A2 ODS ^ Added reslods to FROG uniforms ^ Added wound textures to US soldiers ^ Tweaked door handling on UH60 ^ Added rotor destruction effect to western helis ^ Added FFV & window lower/raise action to M1025V ^ Removed top & side slot from shotguns ^ Added bipod configuration for M249 & M240 ^ Added vehicle paradrop script to C130 ^ Added few more get in memory points for UH60 ^ Added some FFV positions to UH60 MEV version w/o ESS wings ^ Added M240 & M2 (sep only) anims to M1 tanks ^ Added reslods for M1 FEP tanks ^ Configured turned out angles for M1 commanders ^ Increased TUSK gunner light intensity ^ Added isPersonTurret=0 to M1A2 commander gun & for loaders ^ Added reslods to shotguns ^ reduced cost for western missiles (rearming fix) ^ Added option to manually open ramp in M2 ^ Tweaked M2A2 Firegeometry ^ Tweaked M2A2 Geometry & Added roadway lod - its possible to get inside now ^ Added mirror material to unarmed RG-33 mirrors (no black squares while PIP is off) ^ Improved water fording depth for: RG-33 M1A1 M1A2 FMTV LMTV ^ Additional sideweapons for US tankers and tweaked M1A1 M1A2 tank loadout. ^ Tweaked glass hitpoints on RG-33 ^ Tweaked M2 MG feedtray cover axis on various vehicles ^ Added glass destruction rvmats & sections in model.cfg to FMTV ^ Added test ability to move inside flying C130 ^ Added map icons for all FMTVs ^ Added spare wheel & cover hide anims for FMTV (compatible with virtual garage) ^ Increased RG-33 wheel durability ^ Configured Harris bipod ^ Added new underbarrel proxies to western rifles ^ Changed penetration material for weapons to new weapon_plate ^ Added map icon for RG-33 ^ Reworked map icons for M1025V ^ Added virtual garage support for M113 & M2 bradley (notice ability to change armanent on M2A2) ^ Updated M1025 loadout to be coherent with the future new lods ^ Added NVG & caps for the US Forces in a smarter manner. ^ Weights of Base Marine Model Improved ^ Updated tankers load-out ^ Divide US Factions in two time periods (2010 & 2014) ^ Added hasBipod param to weapons with integrated bipod ^ Added/Tweaked supply points for FMTV & M1025V ^ Added new monitors for CH47 & UH60 ^ Added VG support for US helicopters ^ Tweaked destruction materials for CH47 & AH64 ^ Changed M1 loader turned out recognition to isTurnedOut command ^ Added visible on ground magazines ^ Changed M4/M16 built in bipods into linked item ## FIXED IN 0.3.7 @ Fixed placable Lerca errors (missing pictures/classnames) @ Fixed flashbang errors for standalone USAF mod @ Fixed armed M1025V leaning @ Scale of SPC Fixed and weighting improved @ Fixed FMTV getin memory point @ FMTV Turret Hatch Size @ M993 7.62 has now 20 rounds instead of 30 @ Mk18 & Block2 front sight folding added @ Added eject option for C-130J @ Fixed AH64 hellfire alpha bug @ Fixed M16A4 carryhandle ironsight view @ Fixed PiP optics wallhack @ Fixed M240 ironsight visible in pip optics @ Fixed M1A2 TUSK & M1A1FEP geometry (ability to go into hull) @ Updated US hitpoint & armor values (no longer the US faction inherits values from alien factions with an additional armor; now inherits values from NATO) @ Updated US vests. @ Now US helmets weight something, and have proper resistance to perforation. @ Fixed bolt clipping on M590A1 @ M113 MG squad has now 2 GPMG instead of M249 @ Fixed some errors with ballistic computer on M1 tanks @ Corrected M1025V fording depth values and add differentiation for USMC. @ Fixed right mirror view on armed M1025 @ Fixed M1025 driver high getin memory pos @ Fixed USMC decals (alpha sorting) on M1025V @ Fixed M1A2 commander seat sometimes locked permantelty while vehicle not local @ Fixed non convex component in CH47 geometry (possible CTD fix) @ Fixed few missing sources bugs connected to non existing M240 MG in CH47 @ Fixed missing anim src glass7 for UH60M @ Fixed missing UH60MEV copilot @ Fixed duplicated binoculars in marine loadout @ Fixed missing M2 muzzle flash on M1025V after adding FFV seats @ Fixed M1025V transparency sea bug @ Removed radar from CH47 ## REMOVED IN 0.3.7 - HEMTTA2, FR and MARSOC scoped 1 - Removed overlaping cargo seat in FMTV - Removed NVG from US soldiers & marines default load-out. - Removed M2010 bolt action anim # 0.3.6 ## ADDED IN 0.3.6 + SR25 (Big thanks to Kiory) + KACSTOCK for M4s + Mk18s and M4 Block IIs + M2010 reload animation + M200 blank rounds STANAG and M246 (Are children proof!) + Practise grenades + Leica LAF 1200 Rangefinder (black & tan) + RG-33 ( in early stage of WIP) + USMC MICH 2000 helmets + AH-64 OIF grey texture + Coyote Eagle AII pack + Feints RQ11 Raven ( a big thanks to Feint to allow us to include it ) + Bowman Elite II Headset in various headgear configurations + LMTV + New infantry classes Added to US Army ( Fire Support Officer, Joint Fires Observer, ) + FROG uniforms + USMC faction (includes Force Recon subfaction) (early WIP) + SOCOM faction with MARSOC (early WIP) + Add AN/PVQ-31A USMC ACOG variants + Weapon bags ( M2 & mortars ) + Radio Chatter inside vehicles + Muzzle breaks for M4/M16 (SF3P SFMB) + More versions of M4/M16 + EOTECH 552 + 3D PiP Test version of ACOG and Elcan sights + New divisional patches for the US Army ( 82nd, 101st, mountain 10th ) + 7.62 M80A1EPR Ammo + C-130J Hercules + Rotex5 Silencer M14/M16 Sound suppressor + Armament AH-64 variants ## IMPROVED IN 0.3.6 ^ Joint Rail supported ^ Vanilla accessories supported ^ Stringtable translated to Spanish ^ Stringtable updated for Russian and German. ^ Improved US vest capacity ^ Reweighed US IOTV vest ^ Reweighed US combat uniform ^ Updated M109 PhysX ^ Tweaked ANPVS15 (green glow) ^ Updated FMTV PhysX ^ Added headlights & brake lights to FMTVs & Bradleys ^ Added destruction textures for FMTVs ^ Add RHS equipment in vehicles ^ Added landContact lod for M109 ^ Ballistic glasses distribution is randomized among AI soldiers ^ New groups for M1025 and FMTV ^ Added fake trademarks to ACOG ^ New M134 sounds ^ Improved 40mm flares ( duration and brightness ) ^ Added ability to cycle through different grenades types ^ M1A1 FEP Olive Drab texture ^ Moved all stringtables to XML ^ Weapon inertia & mass tweaking ^ Interim M1025 proxy update ^ Added initElev=5 to M1 tanks ^ Added ability to fold AT4 peephole ^ Added version of grenades for throw animation (without clip and safety ring) ^ Changed M136 positioning for realism sake ^ Add slingload capability to LMTVs ^ configured HEMTT CPK variants ^ Added selection for PiP in A10 cockpit ^ Abrams PhysX Update (new engine parameters, new gearbox setup ratios) ^ Added ability to take control for AH64 gunner ^ Standardizing US helmets armor values. ^ Tweaked 7.62 M80 ## FIXED IN 0.3.6 @ USAF no longer requires AFRF to play (finally!) @ Added missing weapon icons @ Fixed alpha channel issues on Bradley @ Edited camera shake for AH64 @ Tweaked Bradley glass to protect the commander from enemy fire @ Added lockWhenDriverOut param for Bradleys @ Tweaked M2A3 commander turret elevation @ Tweaked M113 hitpoints @ Fixed M590 penetration materials @ Fixed HEMTT materials @ Changed classname of rhs_m4_m320 into rhs_weap_m4_m320, previous weapons is still available with scope=1 @ Muzzle flash fixes for UH60 & CH47 @ Fixed GAU8 spinning anim @ Missing ESS from various helmet lods @ Fixed: some grenades short name too long @ Fixed Tank Exhaust particles @ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal @ Muzzle suppressor speed corrected in M2010 @ Tweaked destruction materials for m113 @ M16A4 (bipod) now sounds like a M16A1, not like a M4 @ Tweaked behaviour of Zeus controlled M1 FCS @ M68 sight now fits in the rails @ Replaced radar with compass on M1025Vs @ M14 reload animation when reloading other weapons @ UCP patches Fixed @ Elcan correctly zeroed @ Increased penetrator timeToLive @ Fixed backpack Rvmat error @ STANAG tracer mags now have a color icon ## REMOVED IN 0.3.6 - Removed all Vanilla equipment from vehicles - Deleted redundant config parameter `envelope` to prevent building crash # 0.3.5.1 ## ADDED IN 0.3.5.1 + Added M590A1 + M1083A1P2 Models + Added new grenades to US side + Added PiP panel for AH64 gunner + Added ballistic glasses ## IMPROVED IN 0.3.5.1 ^ Improved M1A2 & M1A1 lower hull armour ^ Reduced turret & gun armour on M1 tanks ^ Add additional STANAG mag without any tracer; Remove tracer rounds from M2010 mag ^ M4 stock fixes ^ Adding 200 round mags for the M249 ^ Reduced cost ammo for stinger missile (AI should use it now more often) ^ Tweaked 7.62 ammo ^ Reduced IOTV (without pouches) capacity ^ Added new M2 ammo ^ M113 & M1025Vs use hidden selection textures now ^ M2010 increased zeroing values ^ Reduced cost for Javelin missile ^ Increased flashlight power ^ Added rudder pedal anims to AH64 & UH60 ^ Improved AH64 interior ^ Added new fire modes to Bradley autocannon ^ Added ability to fold/unfold AT4 peephole (wont work completely till a3 1.37 version) - use / (optics mode) ^ Added deletion of AI disposed AT launchers after 300s ^ Tweaked AT4 zeroing ^ Added hand anims for M4 with AFG ^ Sorted mirrors on M1025Vs ^ M2 Bradley TOW tweaks ## FIXED IN 0.3.5.1 @ Fixed M113 wobbling at ~60km/h @ Fixed slingload point for uh60 @ Fixed rtd_center for CH47 (separated slingload & rtd_center vertices) @ Removed debug info from ballistic computer GUI @ Fixed missing muzzle flash in desert M113 gunner view @ Added to M1A1FEP same gunner view as in M1a2SEP @ Fixed M6A2 stinger lock-on @ Fixed lead calculations for M1 tanks @ Removing invisible M2 from M1A2SEPv1 (no tusk), M1A1FEP gunner @ Remove Bradleys Radar @ Damage selections fixes for M1025Vs @ M2 and M1 map icon centering improved @ Fixed M4 with AFG shadows @ Fixed M1A1 TUSK leaning # 0.3.5 ## ADDED IN 0.3.5 + Added slingload ability to CH47 & UH60 + Added slingload ability to M1025 + Added: New sounds for all US weapons and heavyweapons + All pbos now require 1.32 minimum + Added CH-47 textures by CptDavo + Added reload sequences to M4, M16 rifles. + Add AGM Javelin TopDown mode (While using AGM) + Added M67 grenade and gave NVGs to troops + Added: Leupold Mk4 6,5-20x50mm ER/T M5 + Added: KAC rail covers + Added: AR Assistant (M249) + Added FFV to appropriate vehicles + Added armed M1025Vs (M2 and Mk19) + Added: M2010 + Added slingload capability to appropriate vehicles + Added patchless infantry model with insignia support ## IMPROVED IN 0.3.5 ^ Fixed m113 bottom textures ^ Added resolution LODs to M113 ^ Improved M113 fire geometry ^ Improved m113 gunner view ^ Changed M249 magazine mass ^ Replaced weapon modes with isSelected on at launchers ^ Added sight folding on at4 ^ Reduced lag in gunner view while firing Bradley autocannon ^ Added slingload max cargo mass params to CH47 & UH60 ^ US Army Infantry - Uniform shine Removed. ^ Tweaked vest shadows ^ Added resolution LODs for US weapons & accessories ^ Added resolution LODs for us soldier model ^ Added resolution LODs for M1A2SEPv1 desert versions ^ Added numberPhysicalWheels param to various vehicles ^ Tweaked commander HMG script ^ Tweaked M113 resolution LODs (IFF panel visible in every res lod) ^ Tweaked M1A2 tusk hitpoints ^ Added resolution LODs for M1A2 ^ Added resolution LODs for M1A1 ^ Tweaked M136 power ^ New PhysX dataset for M113A3 ^ Improved M68 CCO hex texture ^ New PhysX dataset for M1A1 Abrams ^ Buoyancy fixes ^ Fixed M113 gunner hand anims ^ Changed mass of M19 mine ^ Added minTotalDamageTreshold to M113 ^ New PhysX dataset for Bradley ^ Brighten black platoon markers ^ Bradley texture fixes and woodland setup ^ Fixed M1025 trunk action ^ Reduced M84 flashbang damage ^ Arma 2 vehicle thermal map fixes ^ Removed zoom from driver triplex ^ Reduced explosion shielding on Bradley tracks ## FIXED IN 0.3.5 @ Fixed & improved heli hitpoints @ Fixed maxFordingDepth for M1, M2, M109 & M113 @ Added new muzzle flash to M113A3 @ Fixed M1 hitpoints (Added track hitpoints, Tweaked turret hitpoints) @ Fixed ELCAN mipmaps @ Fixed stinger missile still inside tube after launch @ Changed Bradley he-t tracer @ Fixed muzzlepos error in RPT for Javelin & Stinger @ Added rocket motor fire to AGM-65 @ Fixed M1025 passenger mirror view @ Fixed medic IOTV variant shadows in distant LODs @ Removed decal related RPT spam @ Fixed wheel reference not initialized RPT errors on M113 @ Fixed missing ; errors in M1 config @ Fixed crouch bug with AIA TP @ Abrams tracks turning the wrong way @ Coax muzzle flash to Bradleys @ Fixed commander hatch inheritance in M2 skeleton @ Fixed TOW selection in second resolution lod in M2A2 @ Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error @ Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1 @ Added new lights config for m113 @ Fixed zbytek selection in res LODs of M113 @ M109A6 thermals Fixed @ Fixed M1 damgeHide selections @ Fixed unresponsive suspension on both M1025s @ Deforming strap on IOTV. More consistency in LOD transitions on various vests. @ Fixed all M2 cog. Less prone to flipping. @ Fixed tracer mags @ Added tracer every 4 rounds to M249 mag @ Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5) @ M109: Right side track teeth do not animate. @ M1025V driver sits very high @ Fixed M2A3 Busk III antena shadows @ Improved M4 barrel geometry @ Increased ammo loadouts @ Added door anims to UH60 @ Rear sight and zeroing improved in M136 @ Improved M68 CCO red dot visibility during night @ Added cannon fire camera shake for US air vehicles @ Lowered crewExplosionProtection for M1025Vs with tarp doors @ M1025V crews should now get engaged by enemies @ Removed M320 from 1st Cav SL & TL @ Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting ## REMOVED IN 0.3.5 - Removed radar from Bradley # 0.3.0 ## ADDED IN 0.3.0 + Weapons: M4/M4A1, M249 PIP, M240, M14 EBR-RI, M136, FGM-148, FIM-92 + Scopes: Leupold Mk. 4, M68 CCO, M150 RCO, M145 MGO + IFVs: M2A2, M2A3 & more + APC: M113A3 + Tanks: M1A1AIM, M1A2SEPv1 & more + Artillery: M109A6 + Anti-Air: M6A2 + Car: M998 & M1025 + Aviation: UH-60M, AH-64D, CH-47F, and A-10A + Troops: US Army Armored Cavalry troops + Gear: IOTV, ACH, Ops-Core helmets and Combat Uniform + PhysX, Advanced Flight Model + Realistic Scripted FCS