ArmA 3 - Fallujah 2.0. Official port by ANZACSAS Steve. ================================================= - Permission recieved directly from Shezan74. - Arma 2 Terrain by Shezan74. - Port to Arma 3 by ANZACSAS Steve 23/1/23 - CUP terrains dependency removed. - Requires CUP_Core only. - Uses all Arma 3 features.Lighting ,weather ,AI Clutter params etc. - Updated Clutter. - Changed some near textures to better suit Arma 3 lighting etc. - Fixed destroyed building error!!. - Reduced Haze. Content of Fallujah 2.0 ------------------------------------ - addons/ArmA 3 Fallujah 2.0 Readme.txt (this file) - addons/ArmA II Fallujah 1.2 Readme.txt (this file) - addons/Fallujah.pbo - addons/Fallujah.pbo.ANZ.bisign - addons/fallujah_hou.pbo - addons/fallujah_hou.pbo.ANZ.bisign - addons/ANZ.bikey Fallujah features -------------------------------- - 10x10 Km terrain, 4x4 km city terrain - Based on satellite pictures from real Fallujah area - Big city (more than 3.000 buildings and growing) - Houses and palms from ArmA1 to keep high performances and framerate. - 2 Bridges and 2 dams - Real based road grid - Object placement AI-Friendly - Urban, desert and oasis area - 330.000 objects placed - One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area. World Tools has been highly used in building the city to create environment randomness and bio-diversity. Distribution of parts of the Fallujah is not allowed without explicit author authorization.