v.0.5.0 - inital release v.0.5.102814 - added a1/2 bridges added jbad_mil_barracks - opened version added jbad_mil_controltower - fully opened version added jbad_mil_guardhouse - opened version added some building sounds added more misc items added zeus capability to all items that had editor placement capability made some doorways wider(thanks to SneakyAzShiite for reporting) v.0.5.102914 - fixed jbad_mil_barracks door not opening v.0.5. - fixed geometry in model jbad_wall_l4_10m (thanks Gialustio for reporting) v.0.5.12815 -added Jbad_mil_house -added Jbad_mil_house_dam -added Jbad_metalcrate to misc -added Jbad_case_d to misc -fixed coltan mine ca depedancies -fixed most walls not displaying proper destruction -all walls are now in the jbad_walls section of the editor -fixed destruction of the jbad_a_mosque_small_1_dam -fixed destruction of the jbad_A_Villa_dam -added memory point called "rope" in the memory lod for repeling down the top circle window in the jbad_A_Villa -adjusted damaged values of all structures -added map icon for jbad_wall_l4_10m -added map icon for jbad_wall_l5_10m -added ruin lods for all walls that can be destroyed -fixed jbad_misc_well_L config class missing -fixed jbad_house_c3 lock not jiggling when trying to open the doors and they are still locked -added proper penetration rvmat to jbad_wall_l3_gate -fixed all damaged states and penetration rvmats of p3ds in Jbad_structures\ind (many thanks to Giallustio,spookygnu and James2464 for reporting these bugs so we could fix them) V.0.6.2517 -fixed Jbad_House_C_3 being able to walk though damaged wall -added Jbad_Wall_L_gate and damaged version -added Jbad_Wall_gate -added Jbad_Wall_L_5m_Hole_1 -added Jbad_Wall_L_5m_Hole_big -added Jbad_Wall_L_5m_Hole_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :) -added Jbad_Wall_L_2m5_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :) -added Jbad_Wall_L_5m_murder -added Jbad_Breadoven -added Jbad_Leanto_1 -added Jbad_Leanto_2 -added Jbad_Steps -added Jbad_Bed -added Jbad_Oil_Pump -added Jbad_Oil_Tower -updated project to new eden editor listings -added sounds to most all doors -changes doors open/closings to functions vs execVM script --removed 6/10/17 and changed to animateSource which should improve performance -added environmental sounds to buildings -tweaked damage values to better display damaged states -fixed general store damaged version(being able to walk through the model) and the 01a version not displaying the correct damage model -fixed general store door actions showing up in damaged models -moved door anim sounds to cfganimationsoucesounds -moved Kamenny and Most bridges to their own seperate folders due to binarize inability to pack different rtms in the same pbo (sorry guys) -added pictures to most editor placed items V.0.6.2717 -removed landcontact lods from all plants and rocks (they were tests and shouldnt have made it into the update) V.0.6.2817 -fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?) Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?) Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?) Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?) Cannot create object with abstract type Land_jbad_Com_tower (scope = private?) Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?) Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?) -fixed the lights not working on the Jbad_most_stred30 V.0.7.0917 -changed mem points locations for doors to make them more accessible -fix shadow errors in a few models -fixed lods in Jbad_Mil_Repair_center_big -changed actionBegin and actionEnd in configs so AI will hopefully open doors better -fixed streetlights - all should function as intended v.0.7.100920 -this update is being released to the upcoming Sangin standalone terrain by SmokeDog -so many updates we lost track :) some main ones listed below: -damage value fixes..buildings should no longer be destroyed by machine gun fire..thank you @veteran29 for the patch while we worked on implimenting them (sorry it took so long) -added damaged versions of buildings which are placable via the editor -added config entries to make the ruins placable via the editor -added building sounds, tweaked lods -added/fixed issues in the eden editor (previews and icon images) there are still more that need to be completed that should be coming in the next update. -please note some of the vehicles in the vehicles pbo are not completed and may or may not be worked on depending on time :) but i think the Cat works so have fun. -as always thanks for everyones support!!! v.0.7.101020 -fixed issue with Jbad_Misc_Well_C_U calling a texture from jbad_map_data -added all pics and icons to the editor previews for everything currently placeable in the editor v.0.7.33121 -fixed vaulting through policestation windows while using enhanced movement mod -fixed some building and walls shadow lods by converting to visualEx - added opened version of powerstation - changed certain lights so they no longer use a flare and look more like a normal florecent bulb - tweaked jbad_house_c_1 & 2 so the doors are easier to open - tweak damage values on mosques and minarets..should no longer be destroyable by machine gun fire - fixed issues with afghan_houses doors not working correctly - added more complete OPX buildings - known issue - complex8 - cannot get ai to open/close doors. no idea why it wont work. we will keep working at it but for now the doors will start in the open position on loading. - fixed issue with jbad tag not being present in our cfgpatches section. This WILL cause issues with existing mod dependancies. you will need to add jbad_ in front of the jbad required addons. we are sorry for adding more work for you guys but this will elimitate conflicts and log entries - added tower 1 and 2 ruin models v.0.7.40321 -fixed police station windows not breaking -fixed police station railings being impenetrable -fixed destruction of misc_steps damaging player when destroyed -added store1 and ruin model v.0.8.102421 -added store2 -added hut_invert1 -added hut1,2,3,4 -added arches -added complex9 -added construct1,2,3,4 -added corner1,2 -added cornershop1 -added garage1 -added garages -added h1 -all added models complete with ruin models -pbos had to be seperated from jbad_structure pbo due to size limitations. All still have pboprefix of jbad_stuctures so eveything functions the same v.0.8.102521 -fixed issue in roadway lod of construct2 (thanks Tree for finding that) v.0.8.2.21522 - reworked wall damage. should no longer explode with grenades. will require a bigger explosion like a tank to blow open holes - fixed issue with see though pallet reported by C.Ritter - added opx buildings h2 & h3 v.0.8.4.82122 - fixed jbad_trailerbox subcat - fixed Jbad_Bridge_no10n texture - fixed Jbad_Smallwall2 texture issue (changed mulitmat to approriate one) - added sand pile - added jbad_opx_vcp1 & ruin - added jbad_opx_shrine & ruin - added radiomast - added shop3 - added shop3b - added shrine - added stores3 - added mosque1 & mosque1_nosign - added parkinghouse - added long1 - added shack v.0.8.4.821225 - fixed shop2 geometry issue with garage doors - fixed mosque1 & mosque1_noSIGN no footsteps in upper area v.0.8.4.92422 - added jbad_opx2_h6 & ruins (known error - need to update pics in editor) - packed with new key ( make sure to update servers!) * Offical release thread: http://forums.bistudio.com/showthread.php?183222-JBAD-Release-Thread * * Any errors/bugs please report here: https://github.com/M1lkm8n/jbad/issues or on the jbad discord server @ https://discord.gg/an4QbZtHQX *