/////////////////// /* Version 3.0.0 */ /////////////////// - ADDED: Custom keys to animate Commander gun on vehicles. - ADDED: Turn and warning signals with custom keys. - ADDED: VPS 2 HMG and VPS 2 GMG. - ADDED: ACE3 compatibility for all P4. - ADDED: OFrP Static Animations with ACE3 Interaction Menu. - FIXED: Wrong rvmat applied on P4 PATSAS (version with M2 & 1 AANF1, and with M2 & 2 AANF1). - FIXED: Increase maximumpayload and backpack capacity for all P4. - FIXED: Armor for engines and wheels for all P4. - FIXED: P4 PATSAS issue when switching position between commander with or without MG. - FIXED: Ammo velocity for FrF2 and HK 417 A1 20inch. - FIXED: P4 PhysX and braking. - FIXED: Issue with rifles handgrip due to obfuscation. - TWEAKED: P4 Doors animation. /////////////////// /* Version 2.0.0 */ /////////////////// - ADDED: P4 (with and without soft top) and P4 ConvEx; - ADDED: P4 M2; - ADDED: P4 AANF1; - ADDED: P4 MILAN; - ADDED: P4 PATSAS M2 & AANF1; - ADDED: P4 PATSAS M2 & 2 AANF1; - ADDED: P4 MILAN & AANF1; - ADDED: ACRE compatibility for all versions of P4; - ADDED: TFAR compatibility for all versions of P4; - ADDED: MILAN F1 (with and without MIRA Optronic) with backpacks; - ADDED: MILAN F2 (with and without MIRA Optronic) with backpacks; - ADDED: Infantry and vehicles groups; - FIXED: Predefined equipments for predefined soldiers; - FIXED: Faction classes for all assets; - FIXED: AT4-CS penetration power was too important (set as a HEDP instead of HEAT); - FIXED: Increase maximum load of FELIN radio backpack in order to be able to put 2 long range ACRE Radio; - FIXED: Shadow volume lod of all assets in ofrp_a3_characters.pbo and ofrp_a3_weapons.pbo; - FIXED: Significant reduction of the mod size. Replacement of 4K textures by improved 2K textures. /////////////////// /* Version 1.0.2 */ /////////////////// - Fixed: Issue with the signature of ofrp_a3_characters.pbo; /////////////////// /* Version 1.0.1 */ /////////////////// - Added: ACE3 compatibility; - Added: Beret 40th RA; - Added: Beret 54th RA; - Added: Beret 61st RA (insignia used until 2019); - Added: Beret 3rd RAMa; - Added: Beret 35th RAP; - Added: Beret 93rd RAM; - Added: Beret 17th RGP; - Added: Beret 501st RCC; - Added: Beret Fusiliers Marins; - Added: Beret 2nd REP; - Added: Beret 13th RDP; - Added: Custom firing sound for ERYX; - Added: Custom firing sound for HK416 F; - Added: Custom firing sound for HK417 A1; - Added: Bayonet for FAMAS (all version); - Added: Bayonet for HK416 F-S; - Added: Clan sign on uniforms; - Added: Static Anim French Salute; - Added: Static Anim Present Weapon for FAMAS F1; - Added: Static Anim Present Weapon for HK416 F-S; - Improved: Ambient occlusion textures for all uniforms; - Improved: Level of details on UBAS uniform diffuse texture; - Improved: The texture of the Felin Backpack is now darker; - Improved: Ballistic of HK416 F; - Improved: Ballistic of Hecate 2; - Improved: Ballistic of FAMAS; - Improved: CIRAS vest and SMB vest have now 4 view distance lods and a proper shadow lod; - Improved: ofrp_a3_weapons config architecture; - Fixed: Missing hit-points on uniform T4 S2 Full; - Fixed: Missing pistol and binocular on uniform T4 S2 Short; - Fixed: Missing facewear on uniform T4 S2 Short; - Fixed: Missing blood when the unit is injured on all uniforms; - Fixed: FAMAS firing sound stopping too early; - Fixed: PAMAS G1 firing sound was too high; - Fixed: SMB vest rig when soldier is the static AANF1 gunner; - Fixed: FrF2 optic proxy was to high compared to the picatinny rail position; - Fixed: 3D issue on the sight of the HK417 A1; - Fixed: The 11th RAMa beret insignia now uses the model of TDM; - Fixed: The 9th CCTMa beret insignia now uses the model of TDM; - Fixed: The beret insignia of the RPIMa has been reversed; - Fixed: The BFA beret insignia is now at the good orientation; - Fixed: The weight of the CIRAS and SMB vests have been reduced to fit with the real weight (vest+armor protection). - Fixed: The ERYX platform and missile have now their real weight; - Fixed: AI was not able to use the ERYX AT launcher; - Fixed: The zeroing of the J8 optic was set at 300 meters instead of 100 meters; - Fixed: In editor, the animation of handgrip was not played; - Fixed: Error in the head selection on UBAS uniform Lod4; - Fixed: Textures error in viewpilot of SMB Teamleader vest; - Fixed: Shadow error on the Alpin beret; - Fixed: A bug where player is going into ground when prone with weapon without bipod; - Fixed: FAMAS FELIN with silencer was playing a non-silenced firing sound; - Fixed: Wrong ambient occlusion was used for beret insignia; - Fixed: Displayname of 16th BCP beret instead of 16th BC; - Fixed: EOTech and Magnifier sights; - Fixed: Displayname of ERYX AT Launcher for french translation in Editor; - Fixed: French flag was not displayed in Zeus; - Fixed: Minimi was reloading magazine without request; - Fixed: Mass of AT4 rocket magazine is now null; - Fixed: Backpack capacity was improved to fit with ArmA gameplay; - Fixed: HK417 A1 has now its own handanim; - Fixed: A bug with the rig of the Camelbak BFM 500; - Fixed: A bug with Shadow and lod 4 of the Camelbak BFM 500; - Fixed: A bug with the random camo variant for uniforms; - Removed: 1st RCh beret (the insignia displayed was wrong); /////////////////// /* Version 1.0.0 */ /////////////////// - Initial Release