Changelog ========= 3.91 - improved vegetation with enhanced Enoch/Livonia assets - improved satellite image and masking - fixed two rivers - new closeup textures - various smaller fixes 3.9 - massive improvement of lighting and satellite image of the map - 420000+ objects placed - brg_africa addon is no longer required, uses Apex vegetation instead - new snow road textures - new rock textures for summer and winter - new & improved vegetation on Winter version - new island Malis on North (Winter version only!) - fixed incorrect runway numbers - various smaller fixes - mirrored all fixes to Winter version of the island 3.7 - added Winter version: Winter Panthera aka Winthera ;) - fixed grass on Airport Lesce runway - terrain smoothing - improved satellite image - several smaller fixes 3.66 - fixed runway marker pieces that somehow got wrecked by Terrain Builder application - removed dependency to CUP Terrains Maps, only Core is required! - optimized lighting settings - improved ground textures - added runway lights to Boriana Airbase - added streetlights to several villages and towns - added new long bridge connecting Savagia and Maleficio islands - various smaller fixes 3.6 - fixed skies & lighting that got wrecked with release of official patch 1.60+ - lakes now visible via CUP Terrains, but still buggy with fog present - road and roadside object tweaks - added runway and other lights to airports except Boriana (wip) - replaced ibr_rn.pbo addon with optimized panthera_objects.pbo 3.36 - new huge island: Savagia (inc. Felis Prison and couple of small settlements) - connected Savagia to Rubina with bridge - connected Maleficio island with Savagia with bridge - enabled dust effects for all terrain types - hangar height fix @ FOB Boriana - smoothened asphalt runways @ FOB Boriana - removed vegetation from two buildings in Rubina - removed tree from a road near Southeast Rubina gas station - rock fix at Vulcano Turk - removed lamppost from river in Arapovo - various other tweaks v3.35 - added two new huge islands to the West: Fortieste and Isla Rubina - additional terrain smoothing and various improvements - improved satellite image design - replaced bugged bridges with new ones, AI now drives over them! - removed two bushes growing out of the road - fixed fountain height at Malcolm's Hacienda on Dino Island - substantial military upgrade of Armybase/FOB Boriana v3.1 - massive improvement of hills & mountains (rock formations) - fixed runway markings to correct specs (magnetic azimuth of the runway's heading in decadegrees) - set up some basic lightning on streets in bigger towns - ice_zoofence warning eliminated - replaced couple of houses with new A3 ones - new factory and warehouses in Porto Ritmo - upgraded Visitor's Center to Villa structure - fixed carwreck location (059093) - removed dual building (091003) - ammo bunker extended to hill (081011) - guard tower now facing road (095031) - tweaked river crossings heights on Nuba v3.0 - first release of island for Arma 3 engine - hugely improved map - 5m terrain grid (10m in A2) - new island Nuba on Northeast - new region with town Porto Ritmo on Southeast - brand new fast highway connecting North & South on East coast - smoothed out terrain and new roads (some are broken, as in RL - bad maintenance) v3.0beta1 | v3.0beta2 - test version for SBP Team internal tests v2.92 - added Lesce Airport ILS & takeoff/landing capabilities for AI v2.91 - internal release for SBP Team only - removed bushes from a dirtroad north of Mello on Maleficio island - added some vegetation SE of Mello - added crowdstand to Arnoldstein Airport and a parking space nearby - added crowdstands & conslab objects to ibr_rn.pbo v2.9 - fixed mountain heights, smoothened out terrain - added Maleficio island on NW - new town of Arnoldstein (based on another RL town from Cyprus, but it has nothing to do with Austrian Arnoldstein btw) - Drulovka Army depot based on 1:1 size located in RL Slovenia, near Kranj - tweaked satellite map data - added roads and airports to the satellite map - updated Soca River banks - added rock formations to major mountains and hills - fixes some trees to be more summer-like - new bridges - added a developer place (small island) on SW - new forest optimizations, bushes and rocks offer more cover now - various bugfixes v2.61 - fixed and now working: ladders, doors and other active stuff - lighting optimizations - clutter optimization v2.6 - removed dependency to Isla Duala - added new sector: Asabana Desert (South of Fishers Corner) - 5 new desert towns (Zappada, Cato, Foxhill, Belley and Rockburn) - added road Koritnica-Fishers Corner - texture and clutter optimizations - added civilian spawn markers for Silvie/Alice modules - couple of new FOBs (bases) - smoother roads v2.5 - major optimizations and increased framerates (trees) - new improved satellite image and ground textures - improved ground clutter (grass, ferns, mushrooms) - redefined sounds and physics for all ground types - towns and villages feature beaten path instead of grass - fixed entrances of Boh. Bistrica Factory (zombie addon request) - upgraded ibr_plants.pbo to latest Isla Duala version, cut down RPT errors - upgraded Boryana Airport with new hangar, taxi path and ILS system (AI can only land) - couple of minor road and height fixes Note: if you experience any problems with missions, unpack/depbo them, load them into ingame editor and save as a new .pbo (multiplayer map). That should fix any height problems. v2.4 (March 18th, 2010) - SBP Team internal testing version v2.31 (October 29th, 2009) - Skooma rebuilt as New Skooma, increased 300% for CQB fans, more realistic urban design. - fixed floating buildings (Tarvisio, Radovljica) - fixed urban layout of Zelezniki, Radovljica and Boh.Bistrica according to RL - improved Jesenice Hospital - smoothed out bunch of terrain slopes and roads - fixed Island Church, Bled - replaced BIS hangars from A2 to A1, working perfectly now - improved transformation from desert (vegetation/rocks) - added village of Nomenj - added new road from Dreznica to Tolmin with new settlements in between - added steel bridge across Soca at Kobarid - improved highest mountain Triglav with new rock formations - improved Lesce Airport (flat asphalt) - fixed palm trunks on steep slopes - further improvement of satellite texture, removed dark violet places v2.3 - improved terrain texture quality - new ibr_rn.pbo instead of old BIS roads.pbo, no more CAA1 interference - new "ILuvGreen" trees/bushes (to achieve summer look) - added missing paa files & fixed config errors - new villages of Livek and Radovna added - new island added on SW, property of Druglord Ramon Vidal (Taff Grove Town & Pikia Village) - added Northern Tropical Sector, river, villages, forests and lakes - added a racing park Pantherion for fun with cars and bikes - updated heightmap of fictional desert area, now more realistic terrain layout - improved "Cliffhanger" areas with rock formations and added several lakes (as in real-life) - added ILS/AI landing + takeoff points for Arnoldstein - upgraded airport Arnoldstein - improved make-shift runway in Bovec - several terrain height fixes and roads smoothed out - gas station Schnell and army fuel stations can now explode - resolved bumpmapping issue with pebble texture - removed palm tree from the middle of desert road - added server keys for admins v2.1-v2.2 - internal testings only v2.0: - major overhaul for ArmA 2 engine - added growth, replaced all objects - added roads - added new fictional jungle section (SW part of map) with fishing villages - added new fictional desert town of Skooma (SE part of map) - added military ammo depots - improved water color - replaced all trees with A2, added palms from A1 - recolorization of plants - new improved sat image - replaced ground textures with hi-res v1.1: - final release for ArmA 1 - fixed satellite image - added airport runways to sat.image - removed trees off the roads, altered two bridge heights - smoothened out a couple of bumpy roads - added couple more villages (real world positions) - tweaked vegetation