v1.1: - fixed missing roads - added decommissioned Cold War-era biological warfare lab known as Site-78 - fixed red barn doors so enemy doesn't see through them - small fixes v1.0: - further graphics improvements - added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector - out of beta now, v1.0 final - new loading screen with a map preview v1.0beta9: - improved quality of satellite imagery - fixed: dark triangle over certain Yulakian soldier LODs - added: Ozarian sector - many small fixes v1.0beta8: - fixed coordinates on the map to start at 0,0 - improved forest vegetation in South Yulakia - town of Devina improvements, new road to South - texture improvements v1.0beta6: - added Zolja Pass (road from NPP nuke plant to Duboak hill base) - fixed some roads for FNF Rally event - added forest road section from Havenbrook to Volkov - fixed a group of floating trees near Tambova - removed several rocks and bushes from roads to avoid collisions - fixed floor in one of Rabina houses v1.0beta5: - added details to Mazemovo and Martopol - added details to the island in the corner of NW - replaced several closed up houses with new enterable versions - added nine pillars monument in Mazemovo, parliament improvements - added dome radar above Mazemovo, road leading to it (tnx galevsky!) - added missile crashsite NE of Mazemovo - added two characters: president and his fiancee (tnx Jove Chiere!) - several bugs fixed (reported by excellent Kerry, so grateful!) - fixed map names: Komatin and Valor Vista. v1.0beta4: - unit group bug fix when truck did not appear - bunch of object placements fixed (wrong heights, trees interfering with houses) - fixed unit preview pics (tnx W0lle) - removed old obsolete watch tower in middle of the woods near SE airport - added Russian made facilities Pohorovka and Kozlovo on East, some say nuclear silos will be placed there soon... v1.0beta3: - added all 4 airport ILS configurations for AI aircraft - new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant - new variants of metal bunker (camo, sand) - added paths to farms and couple of radars - 50+ bugs fixed (bugreporters thank you!) v1.0beta2: - hotfix: missing 2d Map data such as icons and buildings now visible again - added sound voices for Yulakian Army classes and preview pics (big tnx W0lle!) - fixed popup error of a BI's p3d they forgot to make a class for v1.0beta: - resolved popup errors, we had to recompile main file with Addon Builder (tnx EO) - massive improvement of valley between Devina and Nuclear Plant - Barmanovo town update - exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot - removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-) - fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate - improvements of satellite and mask - fixed heights near the Komunovo Tunnel farm - improved some of beach & island areas - aligned one nuclear concrete block(tnx Scruffy) - aligned river pieces near Marlov (tnx Scruffy) - removed large shallow water block (tnx Scruffy & Andersen) - factory fixes in Mazemovo (tnx DMZ) - fixed floating sandbags in Buty (tnx DMZ) - fixed floating objects in central base and fairview pasture (tnx From_the_eye) - replaced nuclear reactor texture - new concrete pier for water activities (tnx Andersen for the tip) - fixed floating trees near Victorin cave (tnx Kerry) - bunch of displaced objects fixed in Martopol (tnx Kerry) - monument sunflower statue turned to gold - dual bench removed at Posh Pines resort (tnx Saghen) - numerous placement, clipping fixes (tnx Saghen) - brightness of the rusty bunkers increased - correct 10beta key added for dedicated servers